Absol (5e Creature)
From D&D Wiki
Small monstrosity, chaotic good
Skills Acrobatics +10
Disaster Awareness. Absol are called the "Disaster Pokémon" because they know the signs of when a catastrophe is going to hit. Due to this fact, they have an advantage on Perception checks that rely on sight or sound.
Multiattack. Absol can use its Double Team. It can then make either 2 bite attacks or 1 Psycho Cut attack.
Psycho Cut. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Double Team. Absol can dart ahead at incredible speeds and they can appear to be more than one creature. To use this ability, the absol moves up to its movement speed in a straight line, then 3 illusions of absol appear. A creature must succeed a DC 14 Wisdom saving throw or be tricked by the illusions. While tricked, the creature has disadvantage on every attack roll against the absol. The illusions last 1 minute and the absol must complete a short rest before it can use this ability again.
If you see a small dog-like creature with a small nose, black face, white fur and one horn on the side of its face, you're most likely looking at an absol. These creatures may be seen as something like an angel of death, but they're more like survivalists, trying to warn people about disasters best they can. Unfortunately, people see the absol, then they see the disaster and no one can understand an absol, or there would be better press about them. They're mostly found up in the mountains, in the forests, or on the road towards a town in trouble with some natual catastrophe. If you see an absol, run in the opposite direction.