Abra (5e Creature)

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Abra[edit]

Small aberration, any alignment


Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 10 (+0)

Saving Throws Wis true
Skills Arcana +4
Damage Resistances psychic
Senses passive Perception 11
Languages Understands Common but doesn't speak, telepathy 30 ft.
Challenge 1/4 (50 XP)


Inner Focus. The abra has advantage on saving throws against being charmed or frightened.

ACTIONS

Psywave. Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) psychic damage.

Teleport. The abra magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


abra.jpg
An Abra Source

The abra has incredible psychic potential at its fingertips, but its attacks are weak, and it typically only uses its abilities to escape from combat. That's a different story, however, when it begins to mature and evolves into a kadabra.


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