Abaddon the Despoiler (5e Creature)

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Abaddon[edit]

Large humanoid, chaotic evil


Armor Class 20 (terminator armor)
Hit Points 200 (16d10 + 112)
Speed 20 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 24 (+7) 20 (+5) 18 (+4) 22 (+6)

Saving Throws Str +13, Con +13, Cha +12
Skills Athletics +13, Intimidation +12, Perception +10
Damage Resistances acid, cold, fire, lightning, necrotic, poison, radiant, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
Senses darkvision 60 ft.; passive Perception 20
Languages Abyssal, Common, Infernal
Challenge 20 (25,000 XP)


Legendary Resistance (4/Day). If Abaddon fails a saving throw, he can choose to succeed instead.

Brute. A melee weapon deals one extra die of damage when Abaddon hits with it (included in the attack).

God Slayer. The Talon of Horus deals double damage to celestials, fiends, and creatures with the titan tag.

Magic Weapons. Abaddon’s weapons are magical.

Mark of Chaos Undivided. Abaddon has advantage on all saving throws and ability checks, and resistance to all damage except psychic damage and force damage.

Power Armour. While wearing his armour, Abaddon is immune to inhaled poisons.

Regeneration. Abaddon recovers 5 hit points at the start of each of its turns.

ACTIONS

Multiattack. Abaddon uses his Frightful Presence. He then makes four attacks: two with Drach’nyen and two with the Talon of Horus.

Drach'nyen. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 26 (3d12 + 7) slashing damage.

Talon of Horus. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) slashing damage, and the target must make a DC 20 Wisdom saving throw or be paralyzed until the start of Abaddon's next turn.

Storm Bolter. Ranged Weapon Attack: +10 to hit, range 80/320, one target. Hit: 9 (2d8) piercing damage and 11 (2d10) slashing damage. The storm bolter carries 120 rounds of ammunition.

Leadership (3 times per Short or Long Rest). For 1 minute, Abaddon can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Abaddon. A creature can benefit from only one Leadership die at a time. This effect ends if Abaddon is incapacitated.

Frightful Presence. Each creature of Abaddon’s choice that is within 30 feet of Abaddon and aware of him must make a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Abaddon’s Frightful Presence for 24 hours.

LEGENDARY ACTIONS

Abaddon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Abaddon regains spent legendary actions at the start of his turn.

Advance. Abaddon moves up to his movement speed.
Open Fire. Abaddon makes a storm bolter attack with disadvantage.
Dark Will (Costs 2 Actions). Abaddon’s will bombards the minds of all creatures within a 10-foot radius of him. Each creature must make a DC 20 Wisdom saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one. A creature that is frightened of Abaddon has disadvantage on the saving throw.

Abaddon the Despoiler is the leader of the Black Legion and Warmaster of Chaos. The only chaos lord to receive the blessing of all four Ruinous Powers, Abaddon is the only figure with the might and the charisma to unite all chaos space marine warbands and lead them forth on Black Crusades that make the very multiverse tremble.

Heir of Horus. Abaddon was once First Captain of the Sons of Horus, a space marine legion sired by the noble primarch Horus Lupercal. When Horus was seduced by evil and revolted against the empire that he once served, Abaddon followed his sire dutifully. But when Horus was struck down and the rebellion quashed, Abaddon grew disillusioned with his father. After decades of self-imposed exile, he returned to the Sons of Horus and had the legion renounce their former identity, painting their armour black. Now in command of this new Black Legion, Abaddon vowed to do what his father never could: bring the god-emperor’s imperium to its knees.

Champion of the Dark Gods. Abaddon is the only chaos space marine since Horus to have pleased all four of the Chaos Gods. His sheer strength, cunning, tenacity and ambition have impressed them all greatly, and the Ruinous Powers unanimously conferred their blessings upon him. He bears the Mark of Chaos Undivided, which protects him from all harm and aids him in all tasks.

Weapons of Evil. Abaddon wields the Talon of Horus, a lightning claw once borne by Horus himself. It is a weapon of unspeakable evil, said to have mortally wounded the god-emperor’s physical form and to have slain the chief of his angels, and those struck by it will feel an echo of their death screams that can easily paralyze the faint-hearted. He also carries the greatsword Drach’nyen, said to be a powerful daemon that was transformed into an inanimate object as punishment for some past transgression. Though it is large even for a space marine, Abaddon wields it one-handed as easily as if it were a shortsword.



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