Abaddon (5e Creature)

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Design Note: This monster uses the Mythic Monster rules.

Abaddon[edit]

Gargantuan construct, neutral evil


Armor Class 26 (natural armor)
Hit Points 984 (48d20 + 480)
Speed 60 ft., fly 120 ft.


STR DEX CON INT WIS CHA
30 (+10) 22 (+6) 30 (+10) 30 (+10) 20 (+5) 24 (+7)

Saving Throws Int +23, Wis +18, Cha +20
Skills Athletics +23, Deception +20, Insight +18, Perception +18
Damage Resistances necrotic
Damage Immunities poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 200 ft., darkvision 800 ft., truesight 100 ft., passive Perception 28
Languages all
Challenge 45 (1,620,000 XP)


Abnormal Body. Abaddon doesn't need to eat, drink, sleep or breath, is immune to spells and effects that would alter its form, and can spend half his movement to squeeze through any hole 5 feet or wider.

Freedom of Movement. Abaddon ignores difficult terrain and magical effects can't reduce his speed or cause him to be restrained. He can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Morph Arm. As a free action, Abaddon can change the shape of his arm to be either spear form, sword form, or mace form. While in sword form, his arm deals Slashing damage, while in mace form it deals Bludgeoning damage, and while in spear form it deals Piercing damage.

Legendary Resistance (5/day). If Abbadon fails a saving throw, he can choose to succeed instead.

Magic attacks. Abbadon's attacks are all magical.

Radiate Pain. At the start of Abaddon's turn, all enemies within 10 feet of him suffer 33 (6d10) psychic damage.

Reflective Carapace. When Abaddon is targeted by a ranged spell attack, roll a 1d6. On a 1, the attack hits as normal. On the roll of 2 to 4, Abaddon is unaffected. On the roll of a 5 or 6, Abaddon is unaffected and the effect is reflected back at the caster as though it originated from the Abaddon, turning the caster into the target.

ACTIONS

Multiattack. Abaddon makes one Menacing Strike attack, one Blast attack, one Snipe attack, and two Barrage attacks.

Menacing Strike. Melee Weapon Attack: +23 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning/piercing/slashing damage + 11 (2d10) psychic damage. Upon being hit, the target must succeed on a DC 28 Wisdom saving throw or become paralyzed for the next minute. The target re-rolls the saving throw at the end of their turn, on a successful roll the effect ends.

Blast. Ranged Weapon Attack: +19 to hit, reach 60/150 ft. Hit: Target suffers 23 (3d10 + 6) slashing damage and all other characters within 30 feet of them suffer 14 (3d8) fire damage.

Snipe. Ranged Weapon Attack: +19 to hit, reach 600/1500 ft., 15ft cylinder. Hit: Target suffers 45 (6d12 + 6) Piercing damage. This attack critically succeeds on a 19 as well as a 20.

Barrage. Ranged Weapon Attack: +19 to hit, reach 100/250 ft., one target. Hit: 17 (3d6 + 6) bludgeoning damage and is pushed 5 feet back.

Dominate. Melee Weapon Attack: +23 to hit, reach 15 ft., one target. Hit: The target must succeed on a DC 28 Charisma saving throw or be possessed by Abaddon for the next minute. While possessing a character, Abaddon has complete control over the target's movement, actions, bonus actions, and reactions. Possessed characters have advantage on their attack rolls and can re-roll their saving throw at the end of their turn. On a successful roll the effect ends. A successful save against Dominate renders the victim immune to possession by Abaddon for the next hour.

REACTIONS

Armor Shift. When a creature hits Abaddon with a ranged attack, he gains a +4 bonus to his AC until the start of his next turn.

Dominant Presence. When a creature hits Abaddon with a melee attack, he can use Dominate against the attacker.

LEGENDARY ACTIONS

Abaddon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Abaddon regains spent legendary actions at the start of his turn.

Ambush. Abaddon magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. He then makes a Menacing Strike attack.
Blitz. Abaddon makes a barrage attack. If Abaddon has already used a Blitz legendary action this combat round, he makes one more barrage attack than he did with the previous Blitz.
Drain (Costs 2 Actions). The creature possessed by Abaddon takes 44 (8d10) psychic damage and Abaddon regains that many hit points.

Standing at 100 feet tall, Abaddon has a bulky humanoid body made out of magical steel. His right arm progressively has more and more eldritch flesh the further you go down it, the flesh has hard dark black scales allowing the end of the arm to change shape between a hand or another basic object like a sword. His left arm is a 3 barreled gun each barrel with a different look and function, one a shotgun, one a sniper rifle and another a machine gun. When a creature makes prolonged contact with Abaddon, Abaddon can release a searing pain that rushes through the targets body making it near impossible to hold onto him. Abaddon can also speak in Tongues.

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