Aarakocra (5e Race Variant)
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Aarakocra[edit]
This variant is an attempt to create a more balanced Aarakocra race for 5e.
Aarakocra Traits[edit]
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Aarakocra reach maturity by age 3. Aarakocra live to an average of 30 years.
Alignment. Most Aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers
and adventurers might tend toward chaotic.
Size. Aarakocra are about 5 feet tall and they have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Standing Jump. At 1st level, you can make a long jump or a high jump from a standing position without first moving 10 feet and ignore the half distance penalty.
Glide. At 1st level you have resistance to damage received as a result of falling. You may make a long jump and a high jump as a single action and double the distance of each to execute a glide. Any damage taken immediately ends the glide. Executing a glide may provoke an opportunity attack.
Fly. At 5th level you may cast the fly spell on yourself at will.
Talons. The damage die for your unarmed strikes increases to a d4, and you deal slashing damage instead of bludgeoning with your unarmed strikes.
Claustrophobia. While in spaces smaller than 10 feet by 10 feet that have no obvious access to the sky, you must make Wisdom save DC 10 each in-game hour or become frightened until you leave the space or until you make a successful Wisdom save at the in-game hour interval. While frightened, you may not move towards any spaces that become more confined than the space you were in when you became frightened.
Eagle Eyes. Accustomed to having to spot prey from a distance, you have proficiency in the Perception skill.
Languages. You can speak, read, and write Common and Aarakocra.
Suggested Characteristics[edit]
Backgrounds that are most appropriate for Aarakocra include the outlander, the hermit, and the sage. The small colonies of Aarakocra are insular and remote, and few Aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more than a few dozen Aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
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