Shining Discus (5e Equipment)

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Revision as of 14:43, 19 November 2017 by Blobby383b (talk | contribs) (requirements are odd, and a +3 weapon that deals an additional 1d6 damage is at least of legendary rarity)
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Weapon (Chakram), legendary (requires attunement by a creature with a Dexterity score of 17 or higher)

The Shining Discus is a circle of magically blessed steel that splits off as its thrown allowing it to be thrown multiple times.

This magic chakram grants a +3 bonus to attack and damage rolls made with it. When the Shining Discus hits a target, the target takes an additional 1d6 radiant damage. When you make a ranged attack with the chakram, a white faintly visible and tangible chakram will remain in your hand allowing you to make melee attack normally. If a ranged attack against a creature hits with this weapon, you can command the discus to split a maximum of three times and then make separate ranged attacks against targets within 20 feet of the original target. At the end of your turn, the discus will return to your hand passing through walls and even creatures to do so, but not dealing any damage to them.


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