Gnome Loremaster "Divine Scrolls Reader" (3.5e Optimized Character Build)

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Introduction

A small illusionist that can use Bardic knowledge like abilities, and can read any kind of scrolls thanks to the Use Magic Device skill.

References

Core SRD

Game Rule Components

Race and Templates

Forest Gnome

Classes

Bard, Wizard, loremaster

Feats

Only mandatory: Skill Focus(Knowledge:arcana)and the first 3 metamagic, rest are just to enhance some feature.

Spells

Bard spells: pick useful spells like Prestidigitation, and Read Magic. Wizard spells: illusion spells ,some enchantment spells, and divine spells will be helpful.

Progression

Starting Ability Scores:

Begin with as much in Intelligency as you can, second best attribute must be Charisma.Dexterety and Wisdom are helpful too.

  • Strength 10 (+0)
  • Dexterity 12 (+1)
  • Constitution 10 (+0)
  • Intelligence 18 (+4)
  • Wisdom 12 (+1)
  • Charisma 16 (+3)

Race (Templates):

Forest Gnome (+2 Con,-2 Str)

Starting Racial Traits:

These traits are in addition to the rock gnome traits, except where noted.

  • Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
  • +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
  • Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
  • +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
ECL Class/HD/LA Feats Class Features Special
1st Bard 1 Skill Focus(Knowledge:arcana) bardic music,bardic knowledge 2 good saves and BAB
2nd Bard 1 / Wizard 1 Scribe Scroll Summon familiar Illusionist
3rd Bard 1 / Wizard 2 Enlarge Spell --
4th Bard 1 / Wizard 3 --
5th Bard 1 / Wizard 4 --
6th Bard 1 / Wizard 5 Extend Spell,Heighten Spell --
7th Bard 1 / Wizard 6 --
8th Bard 1 / Wizard 6/Loremaster 1 Instant mastery:Decipher Script Sinergy:UMD
9th Bard 1 / Wizard 6/Loremaster 2 Spell Focus(illusionism) Lore --
10th Bard 2 / Wizard 6/Loremaster 2 Raise UMD
11th Bard 2 / Wizard 6/Loremaster 3 Magical Aptitude Applicable knowledge
12th Bard 2 / Wizard 7/Loremaster 3 Skill Focus(Use Magic Device) --
13th Bard 2 / Wizard 7/Loremaster 4 Bonus Language --
14th Bard 2 / Wizard 7/Loremaster 5 Secret knowledge of avoidance --
15th Bard 2 / Wizard 7/Loremaster 6 Greater Spell Focus(illusionism) Greater Lore --
16th Bard 2 / Wizard 8/Loremaster 6 Wizard level
17th Bard 2 / Wizard 9/Loremaster 6 --
18th Bard 2 / Wizard 10/Loremaster 6 Craft Wondrous items, Silent Spell --
19th Bard 2 / Wizard 10/Loremaster 7 Secrets of inner strength Will saves
20th Bard 2, Wizard 10, Loremaster 8 Bonus Language --

Other Components

Highlights

Two good Saving Throws
Will saves high , Reflex saves are pretty good too.

Use Magic Device
+4 with scrolls (by sinergy with Decipher Script and Spellcraft), +5 with feats(Magical Aptitude,and Skill focus), and with 5 ranks in this skill thanks to the bard you get at least: 14(scrolls) or 10(anything else) on this check, without the Charisma modifier.Any magic item that you have trouble to deal with as a wizard , you have a chance to activate it with this skill.

Mirage
Greater spell focus stacks with Spell focus, and the racial trait that adds +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.Heighten Spell [Metamagic] can increase even more the Difficulty Class of the spells.

Languages
Can learn many languages, useful for enchantment spells.

Munchkin-Size Me

Get charisma enhancer items and collect all kind of scrolls.



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