3.5e Maneuver Feats
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Maneuvers: These are special feats that usually contain special actions that the character can take during combat. They are specifically tailored to the ruffian class.
Feat | Prerequisite | Summary |
---|---|---|
Blunt Trauma | Str 13 | Hit harder with blunt weapons against creatures with damage reduction. |
Clothesline | Improved Overrun, base attack bonus +6 | You can charge past your foe and render him prone. |
Counter Throw | Str 13, Improved Grapple, base attack bonus +6 | You are able to throw a charging opponent. |
Cunning Dodge | Int 13 | |
Cunning Feint | Int 13, Improved Feint | |
Cunning Strike | Int 15, base attack bonus +6 | |
Double Kick | Dex 13 | |
Flip | Dex 15 | You can flip back up on your feet from a prone position. |
Hook Hold | Improved Grapple, base attack bonus +6 | |
Knucklehead | Constitution 13 | |
Martial Improvisation | You can use anything you can carry as a light load as a weapon. | |
Overbear | Power Attack | |
Prone-Fight | Dex 15, Improved Trip, base attack bonus +6. | |
Rushing Parry | Str 15 | |
Stomp | ||
Topple | Str 15, Martial Improvisation. |