3e SRD:Temporal Filtcher

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This material is published under the OGL 1.0a.

Temporal Filtcher

Size/Type: Large Aberration
Hit Dice: 8d8+16 (52 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 15 (1 size, +3 Dex, +3 natural)
Attacks: 4 claws +6 melee, bite +1 melee
Damage: Claw 1d6+1, bite 2d6
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks:
Special Qualities: Psionics, time filch
Saves: Fort +5, Ref +5, Will +7
Abilities: Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 10
Skills: Listen +10, Move Silently +8, Spot +10, Tumble +10
Feats: Alertness, Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Usually evil (any)
Advancement: 9-15 HD (Large)

Temporal filchers do not speak.

Combat

Psionics (Sp): At will- chameleon, dimension door, and distract. These abilities are as the powers manifested by a 15th-level psion.

Attack/Defense Modes (Sp): At will- id insinuation/ intellect fortress, mental barrier.

Time Filch (Su): If a temporal filcher hits a Large or smaller creature with two or more claw attacks, it latches onto the opponent's body and shifts forward in time 7 minutes as a free action. To observers, the filcher and its prey disappear, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and prey, no time passes at all. If conditions in the location have changed in the meantime, the victim must succeed at a Wisdom check (DC 15) or lose a round of action from disorientation. The ability is otherwise identical to time hop manifested by a 15th-level psion.

Feats: Temporal filchers gain Improved Initiative as a bonus feat.



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