3e SRD:Tumble Skill
This material is published under the OGL 1.0a. |
Tumble (Dex; Trained Only; Armor Check Penalty)
The character can't use this skill if the character's speed has been reduced by armor, excess equipment, or loot. Check: The character can land softly when the character falls or tumbles past opponents. The character can also tumble to entertain an audience (as with the Perform skill).
DC | Task |
---|---|
15 | Treat a fall as if it were 10 feet shorter when determining damage. |
15 | Tumble up to 20 feet (as part of normal movement), suffering no attacks of opportunity while doing so. Failure means the character tumbles 20 feet but suffers attacks of opportunity normally. |
25 | Tumble up to 20 feet (as part of normal movement), suffering no attacks of opportunity while doing so and moving through areas occupied by enemies (over, under, or around them). Failure means the character tumbles 20 feet and can move through enemy-occupied areas but suffers attacks of opportunity normally. |
Retry
An audience, once it has judged a tumbler as uninteresting, is not receptive to repeat performances. The character can try to reduce damage from a fall as an instant reaction once per fall. The character can attempt to tumble as part of movement once per round.
Special
A character with 5 or more ranks in Tumble gains a +3 dodge AC bonus when executing the fight defensively standard or full-round action instead of a +2 dodge AC bonus.
A character with 5 or more ranks in Tumble gains a +6 dodge AC bonus when executing the total defense standard action instead of a +4 dodge AC bonus.
If the character has 5 or more ranks in Jump, the character gets a +2 synergy bonus on Tumble checks.
If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Balance checks.
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