3e SRD:Ravid

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This material is published under the OGL 1.0a.

Ravid

Size/Type: Medium Outsider
Hit Dice: 3d8+3 (16 hp)
Initiative: +0
Speed: Fly 60 ft. (perfect)
AC: 25 (+15 natural)
Attacks: Tail slap +4 melee, claw +2 melee
Damage: Tail slap 1d6+1 and positive energy, claw 1d4 and positive energy
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Positive energy lash, animate objects
Special Qualities: Fire immunity, flight
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14
Skills: Listen +7, Move Silently +6, Spot +7
Feats: Multiattack*
Climate/Terrain: Any land and underground
Organization: Solitary (1 plus at least 1 animated object)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 4 HD (Medium-size); 5-9 HD (Large)


Combat

Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it.

Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Animate Objects (Su): Once per round, a random object within 20 feet of the ravid animates as though by the spell animate objects cast by a 20th-level cleric. These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to give them specific commands.

Flight (Su): A ravid can fly as the spell cast by an 11th-level sorcerer, as a free action. A ravid that loses this ability falls and can perform only partial actions.

Feats: Ravids have the Multiattack feat even through they do not have the requisite three natural weapons.



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