3e SRD:Rakshasa

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This material is published under the OGL 1.0a.

Rakshasa

Size/Type: Medium Outsider (Evil, Lawful)
Hit Dice: 7d8+21 (52 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 21 (+2 Dex, +9 natural)
Attacks: 2 claws +8 melee, bite +3 melee
Damage: Claw 1d4+1, bite 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Detect thoughts, spells
Special Qualities: Alternate form, spell immunity, vulnerable to blessed crossbow bolts, damage reduction 20/+3
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17
Skills: Bluff +16*, Disguise +17*, Listen +11, Move Silently +11, Perform (ballad, chant, drama, epic, plus any other five) +12, Sense Motive +10, Spot +12
Feats: Alertness, Dodge
Climate/Terrain: Warm forest and marsh
Organization: Solitary
Challenge Rating: 9
Treasure: Standard coins; double goods; standard items
Alignment: Always lawful evil
Advancement: 8-14 HD (Medium-size)

Rakshasas speak Common, Infernal, and Undercommon.

Combat

Detect Thoughts (Su): A rakshasa can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 15). It can suppress or resume this ability as a free action.

Spells: A rakshasa casts spells as a 7th-level sorcerer, and can also cast 1st-level cleric spells as arcane spells.

Alternate Form (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. This ability is similar to the alter self spell cast by an 18th-level sorcerer, but the rakshasa can remain in the new form indefinitely.

Spell Immunity (Su): Rakshasas ignore the effects of spells and spell-like abilities of 8th level or less, just as if the spellcaster had failed to overcome spell resistance.

Vulnerable to Blessed Crossbow Bolts (Ex): Any hit scored with a blessed crossbow bolt instantly slays a rakshasa.

Skills: A rakshasa receives a +4 racial bonus to Bluff and Disguise checks. When using alternate form, it gains an additional +10 circumstance bonus to Disguise checks. If reading an opponent's mind, its circumstance bonus to Bluff and Disguise checks increases by a further +4.



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