3e SRD:Formian, Queen

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This material is published under the OGL 1.0a.

Queen Formian[edit]

Size/Type: Large Outsider (Lawful)
Hit Dice: 20d8+100 (190 hp)
Initiative: -5
Speed: 0 ft.
AC: 23 (-1 size, +14 natural)
Attacks:
Damage:
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Hive mind, spells, spell-like abilities
Special Qualities: Immunities, resistances, fast healing 2, telepathy, SR 30
Saves: Fort +19, Ref —, Will +19
Abilities: Str —, Dex —, Con 20, Int 20, Wis 20, Cha 21
Skills: Appraise +22, Bluff +28, Concentration +22, Diplomacy +28, Knowledge (any three) +28, Listen +30, Scry +28, Sense Motive +28, Spellcraft +28, Spot +30
Feats: Alertness, Great Fortitude, Iron Will, item creation feat (any one), Quicken Spell, Spell Focus (enchantment)
Climate/Terrain: Any land and underground
Organization: Solitary or hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always lawful neutral
Advancement: 21-30 HD (Huge), 31-40 HD (Gargantuan)


Combat

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.

Spells: The queen casts arcane spells as a 17th-level sorcerer.

Spell-Like Abilities: At will: calm emotions, charm monster, clairaudience/clairvoyance, detect chaos, detect thoughts, dictum, divination, hold monster, magic circle against chaos, order’s wrath, shield of law, and true seeing. These abilities are as the spells cast by a 17th-level sorcerer (save DC 15 + spell level).

Telepathy (Su): The queen can communicate telepathically with any intelligent creature within fifty miles whose presence she is aware of.



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