Water Cube (5e Spell)
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2nd-level evocation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration. The cube can be of any size you designate, up to a 20 foot cube. The cube retains its shape, but otherwise acts as normal water, as if suspended and contained in a nonexistant cubical container. If summoned above the ground in open air, the water cube it will float at that point in the air for the duration. Creatures and objects can pass through this manifestation as normal water, but must swim or otherwise traverse it accordingly. An attack or spell made in or through the cube of water is subject to disadvantage or other effects as it would be underwater. (See Underwater Combat.)
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the longest dimension of the cube increases by 10 feet for every slot level above 2nd. For example, by casting water cube as a 4th level spell, you can evoke a cube of water up to 40 feet long on each of its edges.
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