OGC:Role Playing Feats

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Back to Open Game ContentCharacter OptionsFeats

Role Playing Feats: Feats that implicitly affect the way you role play a character.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Arch Nemesis (3.5e Feat) Wisdom 15, Past Life Throughout your many lives, a single constant has been your reincarnated adversary fighting you through the ages.
Beast Line (3.5e Feat) Strength 15, Constitution 13, Wisdom 15, Past Life You don't remember what you were, but it wasn't humanoid, and its animal instincts now overwhelm your current self.
Co Dependence (3.5e Feat) Wisdom 15, Charisma 15, Past Life All your incarnations have depended on a single trusted ally, and this time is no different.
Delusions of Grandeur (3.5e Feat) You've convinced yourself of your own importance and know how to ignore when people say otherwise.
Destiny Denied (3.5e Feat) Wisdom 14, Past Life, any other Past Life feat You've failed. Whatever destiny you had before you is forever doom, and you find yourself for once in charge of your own future.
Past Life (3.5e Feat) Wisdom 15 You've started to remember your previous reincarnations, beginning a journey of unlocking your lost past.

D&D 5e Feats

Feat Prerequisites Summary

d20M Feats

Feat Prerequisites Summary



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