OGC:Magical Feats

From D&D Wiki

Revision as of 10:39, 16 October 2017 by SgtLionBot (talk | contribs) (Protected "OGC:Magical Feats": Bot: Protecting all pages from category OGC_Meta_Page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Back to Open Game ContentCharacter OptionsFeatsClass Feats

Magical Feats: Feats that require or interact with magic-using classes.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Names of Terror (3.5e Feat) You know the hidden names and secret words that invoke the darkest powers.
Arcane Ley Lines (3.5e Feat) Wisdom 13, ability to cast arcane spells Your arcane power can be used to attune to ley lines.
Brew Epic Potion (3.5e Feat) Intelligence 15, Brew Potion, Brew Greater Potion, caster level 11th Your potions are three times as powerful as those from most other alchemists.
Brew Greater Potion (3.5e Feat) Intelligence 13, Brew Potion, caster level 7th Your potions are twice as powerful as those from most other alchemists.
Brew Unstable Potion (3.5e Feat) Intelligence 17, Craft (alchemy) 10 ranks, Brew Potion, Brew Greater Potion, Brew Epic Potion, caster level 9th You've learned to mix multiple potions together to create something unique and very powerful.
Destiny Denied (3.5e Feat) Wisdom 14, Past Life, any other Past Life feat You've failed. Whatever destiny you had before you is forever doom, and you find yourself for once in charge of your own future.
Divine Champion (3.5e Feat) Wisdom 16, Past Life, ability to cast divine spells You serve your god as you always have, on a mission even you might not know, and have earned your patron's respect.
Divine Ley Lines (3.5e Feat) Wisdom 13, ability to cast divine spells Your divine power can be used to attune to ley lines.
Sorcerous Past (3.5e Feat) Intelligence 15, Wisdom 15, Charisma 15, Past Life, any lawful or good alignment A magical energy resides in your soul, a power that transcends time and across lives.
Suppress Spell Energy (3.5e Feat) You have learned to minimize the mystical disruption caused when a spell is cast, making it difficult for others to detect your spells.

D&D 5e Feats

Feat Prerequisites Summary
Astrologer (5e Feat) You have studied the celestial bodies and know how to glean clues about the future from them.
Cosmic Ritualist (5e Feat) You have studied the magical significance of the celestial bodies and the turning of the seasons, allowing you to cast a powerful ritual that augments the power of certain schools of magic.
Intuitive Diviner (5e Feat) Wisdom 13 or higher Your supernal insight originates from the hidden depths of your mind, and reaches into hidden realities.
Swordsaint (5e Feat) Wisdom 13, character level 4th Your martial and meditative discipline allow you to bend reality.

d20M Feats

Feat Prerequisites Summary

Home of user-generated,
homebrew pages!


Advertisements: