OGC:Equipment Feats

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Back to Open Game ContentCharacter OptionsFeats

Equipment Feats: Feats that involve the use or creation of any sort of equipment.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Brew Epic Potion (3.5e Feat) Intelligence 15, Brew Potion, Brew Greater Potion, caster level 11th Your potions are three times as powerful as those from most other alchemists.
Brew Greater Potion (3.5e Feat) Intelligence 13, Brew Potion, caster level 7th Your potions are twice as powerful as those from most other alchemists.
Brew Unstable Potion (3.5e Feat) Intelligence 17, Craft (alchemy) 10 ranks, Brew Potion, Brew Greater Potion, Brew Epic Potion, caster level 9th You've learned to mix multiple potions together to create something unique and very powerful.
Net Master (3.5e Feat) Proficiency with using the net as a weapon. You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim.

D&D 5e Feats

Feat Prerequisites Summary
Alchemical Artillerist (5e Feat) You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips.
Cardshark (5e Feat) Wisdom 13 or higher You are an expert at playing cards, odds, and people.
Expeditious Alchemy (5e Feat) Proficiency with alchemist's tools You can produce alchemical items much more quickly than normal.
Pernicious Poisoner (5e Feat) You have trained in the art of poison.

d20M Feats

Feat Prerequisites Summary

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