Witherwhip (5e Equipment)

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Revision as of 12:50, 15 October 2017 by Blobby383b (talk | contribs) (change in rarity because a balanced rare weapon would only be the +1 bonus and no attunement)
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Weapon (whip), very rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

The whip has 7 charges. Immediately after you hit a creature wearing armor, you can expend a charge to reduce its AC by 1. The reduction is cumulative to a maximum determined by the type of armor. The maximum for light armor is -1 AC; medium armor is -2 AC; heavy armor is -3 AC. The effect lasts until the armor is repaired. The whip regains 1d4 expended charges daily at midnight.


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