Lesser Confusion (5e Spell)
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Revision as of 10:58, 19 August 2017 by SgtLionBot (talk | contribs) (Bot: Automated text replacement (-}}\n\n\[\[5e Summary\:\:([0-9a-zA-Z -'.,?\!-]+)]] ? +|summary=\1\n}}\n\n\1 ) (Master got scared for a moment and told me to stop. All is well. Praise be to SgtLion))
1st-level enchantment | |
Casting time: | 1 action |
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Range: | 90 feet |
Components: | V, S, M (a nut shell) |
Duration: | 1 round |
This spell assaults and twists a creature's mind, spawning delusions and provoking uncontrolled action. One creature of your choice within range must succeed on a Wisdom saving throw when you cast this spell or be affected by this spell.
An affected target can't take reactions and must roll a d10 at the start of its turn to determine its behavior for that turn.
d10 | Behavior |
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1 | The creature uses all its movement to move in a random direction, as determined by a d8 roll, with 1 being north, 2 being northeast, continuing clockwise around the compass, with 8 being northwest. The creature doesn't take an action this turn. |
2–6 | The creature doesn't move or take actions this turn, and only babbles incoherently. |
7–8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9–10 | The creature can act and move normally. |
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