Ghell'mu
Small ooze, unaligned
Armor Class 8
Hit Points 35
Speed 5 ft.
Saving Throws Str +4, Con +4 Damage Vulnerabilities cold Damage Resistances bludgeoning, slashing, and piercing from nonmagical attacks Damage Immunities acid, psychic Condition Immunities charmed, frightened, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 1/8 (25 XP)
Amorphous. The ghell'mu can move through a space as narrow as 1 inch wide without squeezing.
ACTIONS
Leap. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 3 (1d6) acid damage.
On a hit the ghell'mu engulfs a limb. Roll a d6 to determine the limb struck.
- 1 Head: Until it's removed the target takes 2d6 acid damage at the beginning of each of your its and begins suffocates. In 30 seconds the target will fall unconscious.
- 2-3 Leg: Until it's removed the target's speed is reduced by 10 feet and takes 1d6 acid damage at the beginning of each of its turns.
- 4-5 Arm: All the target's attack rolls have disadvantage and it cannot wield two-handed weapons. It also takes 1d6 acid damage at the beginning of each of its turns.
- 6: Any weapon/shield wielded by the target.
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A ghell'mu isn't actually it's own creature, but an organ split from a shugn'dru. It's a crawling, hunting, stomach. It usually hunts rodents and other small creatures before returning to it's 'mother' to be reabsorbed.
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