4e Metamagic Feats
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Metmagic Feats change arcane spells in some fashion.
Note that the following "metamagic" feats already exist: Enlarge Spell (Arcane Power); Far Spell (Dragon 380); Spell Focus (PHB); Spell Accuracy (PHB)
Name | Prerequisite(s) | Description |
---|---|---|
Radiant Spell | Wis 13, wizard | Your spells are as bright as the brightest day. |
Umbral Spell | Wis 13, wizard | Your spells are as dark as the darkest night. |
Name | Prerequisite(s) | Description |
---|---|---|
Coercive Spell | 11th level, Wis 15, Wizard | Living foes damaged by your spells become more pliable and vulnerable to your commands. |
Deafening Spell | You can modify a spell so that it deafens targets. | |
Empower Spell | 11th level, wizard | Re-roll damage dice of one arcane attack power once per encounter. |
Enervate Spell | Wis 13, wizard, 11th level | Add necrotic damage type to arcane spell and weaken targets |
Fell Terror | Foes are filled with terror when hit by your spells. | |
Force Spell | 11th level, wizard | One spell you know can deal force damage. |
Split Spell | 11th level, Dex 15, wizard | Make a secondary attack with arcane ranged powers |
Name | Prerequisite(s) | Description |
---|---|---|
Maximize Spell | 21st level, wizard | Maximize damage rolls on at-will arcane attack power. |
Sudden Spell | 21st level, human, wizard | Use arcane at-will power as free action when you spend an action point |