4e Metamagic Feats

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Metmagic Feats change arcane spells in some fashion.

Note that the following "metamagic" feats already exist: Enlarge Spell (Arcane Power); Far Spell (Dragon 380); Spell Focus (PHB); Spell Accuracy (PHB)

Heroic Tier Metamagic Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
Radiant Spell Wis 13, wizard Your spells are as bright as the brightest day.
Umbral Spell Wis 13, wizard Your spells are as dark as the darkest night.
Paragon Tier Metamagic Feats
These are available to a character of 11th level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Coercive Spell 11th level, Wis 15, Wizard Living foes damaged by your spells become more pliable and vulnerable to your commands.
Deafening Spell You can modify a spell so that it deafens targets.
Empower Spell 11th level, wizard Re-roll damage dice of one arcane attack power once per encounter.
Enervate Spell Wis 13, wizard, 11th level Add necrotic damage type to arcane spell and weaken targets
Fell Terror Foes are filled with terror when hit by your spells.
Force Spell 11th level, wizard One spell you know can deal force damage.
Split Spell 11th level, Dex 15, wizard Make a secondary attack with arcane ranged powers
Epic Tier Metamagic Feats
These are available to a character of 21st level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Maximize Spell 21st level, wizard Maximize damage rolls on at-will arcane attack power.
Sudden Spell 21st level, human, wizard Use arcane at-will power as free action when you spend an action point