Sleep (3.5e Variant Rule)
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This material is published under the OGL 1.0a. |
Sleep (Cha)
You can psychically put other creatures to sleep.
Requirements: Telepathy feat
Check: You can attempt to psychically put a target into a deep sleep. The target gets a Will saving throw against your skill DC. Success negates the effect. If the Will save fails, the creature falls instantly asleep and remains so for 1 minute per skill rank. Sleeping creatures are helpless. Slapping or wounding awakens them, but normal noise does not. Awakening the creature requires a standard action (an application of the aid another action). Creatures that do not sleep are unaffected by this skill.
Special: You must be in mental contact with the subject. You can take 10 on Sleep checks, but you can’t take 20.
Time: Sleep is a standard action. It lasts for 10 rounds (1 minute) per skill rank.
Strain: 4.
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