Life Drain (3.5e Variant Rule)

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Life Drain (Wis)

You can drain the life force of others to strengthen your own.

Requirements: Psychometabolism feat

Check: Your Life Drain check sets the damage and saving throw DC. A successful Will saving throw negates the damage. You gain temporary hit points equal to the amount of damage you deal using this skill. The temporary hit points fade after an hour.

Result Damage
up to 14 1d4
15–24 2d4
25–34 3d4
35+ 4d4

Special: You can’t take 10 or take 20 on Life Drain checks. You must be touching or in mental contact with the target.

Time: Life Drain is a standard action.

Strain: 6.



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