Life Drain (3.5e Variant Rule)
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This material is published under the OGL 1.0a. |
Life Drain (Wis)
You can drain the life force of others to strengthen your own.
Requirements: Psychometabolism feat
Check: Your Life Drain check sets the damage and saving throw DC. A successful Will saving throw negates the damage. You gain temporary hit points equal to the amount of damage you deal using this skill. The temporary hit points fade after an hour.
Result | Damage |
---|---|
up to 14 | 1d4 |
15–24 | 2d4 |
25–34 | 3d4 |
35+ | 4d4 |
Special: You can’t take 10 or take 20 on Life Drain checks. You must be touching or in mental contact with the target.
Time: Life Drain is a standard action.
Strain: 6.
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