Empathic Projection (3.5e Variant Rule)
This material is published under the OGL 1.0a. |
Empathic Projection (Cha)
You can impose emotional states on others.
Requirements: Telepathy feat
Check: None. The target makes a Will saving throw against your skill DC. You can impose any of the following emotional states on the subject:
Despair: The creature suffers a –2 morale penalty on saving throws, attack and damage rolls, and ability and skill checks. Despair dispels the effects of hope.
Fear: The creature flees from the object of its fear (chosen by you). Fear dispels the effects of rage.
Friendship: The creature’s attitude shifts toward the next more positive reaction (hostile to unfriendly, unfriendly to indifferent, etc.). Creatures involved in combat continue to fight back normally, however. Friendship dispels the effects of hatred.
Hatred: The creature’s attitude shifts toward the next more negative reaction (indifferent to unfriendly, unfriendly to hostile, etc.). Hatred dispels the effects of friendship.
Hope: The creature gains a +2 morale bonus on saving throws, attack and damage rolls, and ability and skill checks. Hope dispels the effects of despair.
Rage: The creature gains a +2 bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fight, heedless of danger. Rage does not stack with barbarian rage or with itself. Rage dispels the effects of fear.
Time: Empathic Projection is a standard action. It lasts as long as you concentrate.
Strain: 3.
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