Domination (3.5e Variant Rule)

From D&D Wiki
Revision as of 11:29, 5 February 2014 by Green Dragon (talk | contribs) (link)
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Domination (Cha)

You can mentally control another creature’s actions.

Requirements: Telepathy feat

Check: None. The target makes a Will saving throw against your skill DC. If the save fails, you control the creature’s actions. You can force the subject to perform any action you wish, within the limits of his abilities. You’re aware of what the subject is experiencing via your mental link, but you do not receive direct sensory impressions from him. Subjects forced to take actions against their nature receive a new saving throw with a bonus of +1 to +4, depending on the nature of action.

Special: You must be in mental contact with the subject. You can take 10 on a Domination check, but you can’t take 20.

Time: Domination is a standard action. It lasts as long as you concentrate.

Strain: 6.



Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.