Blink Teleport (3.5e Variant Rule)
This material is published under the OGL 1.0a. |
Blink Teleport (None)
You can teleport rapidly to avoid attacks.
Requirements: Psychoportation feat
Check: None. You can rapidly “blink” in and out of an area, appearing and disappearing from reality. Attacks have a 50% miss chance against you while you are blinking and you suffer only half damage from area attacks. You strike as an invisible creature, with a +2 attack bonus and deny your target his Dexterity bonus to AC.
Time: Blink Teleport is a move action. You can blink for a number of rounds equal to half your Blink Teleport ranks (rounded up). To continue blinking, take an additional move action and pay the strain cost for the skill again.
Strain: 3.
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