Skags are large, dog-like creatures, easily identified by their strong bony armor plates, aggressive behavior, and distinctive three-jawed mouths.
Skags dwell in underground burrows. Though skags primarily carve out their burrows by using their hard, hook-like claws to dig, the molded appearance of their den entrances evidences the use of corrosive compounds - common to some types of skag - to break down the Pandoran stone. Skags seem to behave like meerkats, with most of the pack inside the den and a few roaming just outside.
Skags' distinctive mouths consist of a relatively immobile lower jaw supporting two vertically aligned upper jaws which, when opened, seemingly cause the face to split. Despite the ferocious appearance of their mouths, skags do not appear to have teeth. Instead, a series of barbs extends from the end of their lower jaw and along both edges of their upper jaws. This suggests that skags might ingest prey in the same manner as alligators on Earth - by ripping apart the flesh rather than biting it in chunks.
Skags' tongues grow with age. When at the 'elder' stage of maturity and fully extended, this strong, potentially prehensile organ may be up to twice as long as the body.
Skag Whelp
Level 4 Brute
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Small Extraterrestrial Beast XP 43
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HP 1; a missed attack never damages a minion.
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Initiative +5
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AC 16; Fortitude 16, Reflex 17, Will 13
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Perception +3
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Speed 6
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Traits
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Pack Tactics
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An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
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Leaping Roar
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When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
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Standard Actions
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Claws ♦ At-Will
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Attack: Melee 1 (one creature); +9 vs. AC
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Hit: 8 damage
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Str 14 (+4)
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Dex 16 (+5)
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Wis 12 (+3)
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Con 12 (+3)
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Int 2 (-2)
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Cha 8 (+1)
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Equipment —
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Whelps attack by slashing with their claws and leaping. They roar whilst leaping, which exposes their vulnerable maw. Groups of whelps will mob one victim, using pack tactics to repeatedly move away and charge back in.
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Spitter Skag
Level 4 Artillery
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Medium Extraterrestrial Beast XP 175
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HP 45; Bloodied 22
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Initiative +5
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AC 16; Fortitude 16, Reflex 17, Will 13
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Perception +3
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Speed 6
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Resist Corrosive 10
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Traits
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Pack Tactics
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An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
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Leaping Roar
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When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
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Standard Actions
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Claws (Physical)♦ At-Will
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Attack: Melee 1 (one creature); +9 vs. AC
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Hit: 1d8 + 7 physical damage
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Acid Glob (Corrosive)♦ At-Will
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Attack: Ranged 10 (one creature); +7 vs. Reflex
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Hit: 1d10 + 9 corrosive damage
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Str 16 (+5)
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Dex 16 (+5)
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Wis 12 (+3)
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Con 14 (+4)
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Int 2 (-2)
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Cha 8 (+1)
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Equipment —
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Spitter Skags are a small form of skag that have a darker green color. They usually use ranged attack: they hang back and spit corrosive globs. If caught in melee, it will delay if necessary to allow another skag to move adjacent to the target, then uses pack tactics to either use acid glob in melee, or move away with impunity.
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Adult Skag
Level 5 Brute
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Medium Extraterrestrial Beast XP 200
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HP 76; Bloodied 38
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Initiative +5
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AC 17; Fortitude 17, Reflex 16, Will 14
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Perception +3
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Speed 6
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Traits
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Pack Tactics
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An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
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Leaping Roar
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When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
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Standard Actions
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Claw (Physical)♦ At-Will
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Attack: Melee 1 (one creature); +10 vs. AC
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Hit: 2d8 + 8 physical damage
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Tongue Lash (Physical)♦ Encounter
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Attack: Melee 2 (one or two creatures); +10 vs. AC
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Hit: 2d6 + 6 physical damage and the target is knocked prone.
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Str 18 (+6)
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Dex 16 (+5)
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Wis 12 (+3)
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Con 14 (+4)
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Int 2 (-2)
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Cha 8 (+1)
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Equipment —
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Adult Skag
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Adult Skags charge, then withdraw using pack tactics to charge again. If presented with multiple prey, it will attempt to tongue lash.
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Shock Skag
Level 5 Skirmisher
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Medium Extraterrestrial Beast XP 200
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HP 64; Bloodied 32
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Initiative +5
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AC 19; Fortitude 17, Reflex 18, Will 14
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Perception +3
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Speed 6
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Resist Electric 10
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Traits
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Pack Tactics
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An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
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Leaping Roar
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When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
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Standard Actions
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Claw (Physical)♦ At-Will
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Attack: Melee 1 (one creature); +10 vs. AC
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Hit: 2d6 + 4 physical damage. If the target is slowed, they take an additional 2 electric damage.
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Bioshock (Electric)♦ At-Will
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Attack: Ranged 5; +8 vs. Fortitude
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Hit: 2d6 + 4 electric damage and the target is slowed until the end of the skag's next turn.
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Str 18 (+6)
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Dex 16 (+5)
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Wis 12 (+3)
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Con 14 (+4)
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Int 2 (-2)
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Cha 8 (+1)
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Equipment —
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Shock Skag
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Shock Skags will try to use bioshock to slow targets before moving in for the kill, attacking with other skags and using pack tactics to withdraw and shock again as necessary.
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Badass Skag
This is a template that can be applied to any Standard or Elite Skag.
Badass Skag Elite Soldier
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Large Extraterrestrial Beast XP Elite
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HP +8 per level + Constitution score
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Resist Physical 5
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Saving Throws +2;
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Traits
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Imbue Pack
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The badass skag has an aura 2. Skags in the aura gain all of the badass skag's non-physical resistances.
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Minor Actions
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Ground Slam (Physical)♦ Recharge ![D6 (5).png](/w/images/2/23/D6_%285%29.png)
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Attack: Close burst 1 (creatures in blast); Level + 3 vs. Fortitude
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Hit: 1d10 + 9 physical damage and the target is pushed 1 square.
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Special: If the skag has an at-will attack with typed damage, ground slam has the same damage type and keyword.
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Free Actions
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Elite Action ♦ Encounter
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Requirement: It is the skag's turn.
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Effect: The skag takes an extra standard action during that turn.
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"I hate it when they ground pound, oh god I hate it especially when the shock ones ground pound, bye bye shields." - Samir
Badass skags are a particularly heavy and armored mutation of the species. They like to slam against the ground, creating a shockwave that can knock foes away.
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