Magical Tunes [Satyr]
Tunes played on your wooden pipes have mystical effects.
Prerequisite: Satyr, and possess a set of
Woodwind pipes (pan flute)
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Magical Tunes attack power. You can play a magical tune as an encounter power with your Woodwind (pan flute). You choose one tune when you first take this feat, and you can swap one 1st-level or higher Encounter attack power you know to gain an additional tune instead of gaining a new Feat when you gain a level that grants one. The list of magical tunes can be found below.
Special: These tunes cannot be retrained, those selected remain with the character for the entire length of their existence.
Dazing Melody Magical Tune
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Satyr Racial Power
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Your song dazzles and enchants the listener.
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Encounter Implement
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Move Action
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Close Burst 5 (targets enemies)
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Requirement: Woodwind (pan flute)
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Attack: Charisma Vs. Will
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Hit: Target is Dazed until the end of Satyr's next turn.
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Sustain Move: The piper must make a new attack roll when it sustains this attack.
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Special: Deafened creatures are immune.
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Feral Overture Magical Tune
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Satyr Racial Power
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This tune sets your allies' blood aflame with anger.
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Encounter Implement
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Move Action
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Close Burst 5 (targets allies)
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Requirement: Woodwind (pan flute)
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Effect: Allies in the burst gain a +1 bonus to attack rolls, and a +2 bonus to damage rolls until the end of the Satyr's next turn.
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Sustain Move: The effect persists.
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Special: Deafened creatures are immune.
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Leaping Stag Dance Magical Tune
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Satyr Racial Power
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This catchy diddy gives your allies nimble feet.
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Encounter Implement
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Move Action
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Close Burst 5 (targets allies)
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Requirement: Woodwind (pan flute)
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Effect: Allies in the burst can shift 2 squares immediately.
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Special: Deafened creatures are immune.
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Song of Freedom Magical Tune
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Satyr Racial Power
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This inspiring anthem fills your allies with strength.
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Encounter Implement
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Move Action
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Close Burst 5 (targets allies)
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Requirement: Woodwind (pan flute)
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Effect: Allies in the burst can each make a free saving throw against an effect that a save can end.
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Special: Deafened creatures are immune.
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