Nalielmus Paragon (3.5e Racial Paragon Class)

From D&D Wiki

Revision as of 08:39, 18 January 2011 by Green Dragon (talk | contribs) (Removed history related parameters -- If necessary please use the "Watch this page" checkbox for authorship. Keep in mind "my preferences" -> "E-mail me when a page I'm watching is changed".)
Jump to: navigation, search


Nalielmus Paragon

Nalielmus Paragons are better gifted by the Water Elementals they worship, and even gain powers thanks to their chaotic minds.

Making a Nalielmus Paragon

Abilities: Nalielmus Paragons benefit from a higher Dexterity, and Strength score. A high Intellect, and Charisma is also a good idea.

Races: Nalielmus only.

Alignment: Chaotic Any.

Starting Gold: 2d4 x 10 GP.

Starting Age: Simple.

Table: The Nalielmus Paragon

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Muli'Kattar'Ki'Na'Sho, Psionic Immunity
2nd +2 +0 +2 +0 Muli'Kattar'Ki'Na'La
3rd +3 +1 +3 +1 Flexibility

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Perform (Cha) , Swim (Str), Jump (Str).

Class Features

All of the following are class features of the Nalielmus Paragon.

Weapon and Armor Proficiency: Nalielmus Paragons gain proficiency with Simple Weapons, and Light Armor.

Muli'Kattar'Ki'Na'Sho (Ex): Nalielmus Paragons can summon a Water Elemental of Tiny size to act as a familiar who grants an extra +2 to Swim, the Elemental functions as if a Sorceror's Familiar, with the following abilities:

  • Ability Scores: 14 Str, 15 Dex, 12 Con, 10 Int, 10 Wis, 10 Cha
  • Attack: 1d6, Cold Damage
  • Full-Attack: 2d6, Cold Damage / Frost Arrow 2d4, as if magic missile

The Water Elemental's ability scores increase by one point every 5th ECL of it's summoner.

Psionic Immunity: Nalielmus Paragons are immune to Psionic Powers, powers directed at them to cause harm, or help have no effect due to their chaotic mindsets.

Muli'Kattar'Ki'Na'La (Su): At 2nd level, a Nalielmus Paragon gains the ability to grant their attack Cold damage, instead of the stated damage type.

Flexibility: At 3rd level, Nalielmus gain an additional racial +2 to their Dex.

Nalielmus Paragon Starting Package

Weapons: Shortsword, Dagger

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Diplomacy 4 Cha
Disguise 4 Cha
Jump 4 Str
Swim 4 Str

Feat: Two-Handed Fighting

Gear: Leather Armor, Hooded Lantern, Bedroll, Tent, Silk Rope 50ft, Trail Rations (3 Days), Waterskin

Gold: 24GP

Campaign Information

Playing a Nalielmus Paragon

Religion: See Nalielmus

Other Classes: See Nalielmus

Combat: See Nalielmus

Advancement: Nalielmus Paragons tend to multiclass into the Rogue, Assassin, or even the magically-gifted classes.

Nalielmus Paragons in the World

"Hee! Let's see you bleed!"
—Lisa Murdox, Nalielm Nalielmus Paragon / Rogue / Assassin

Daily Life: See Nalielmus

Notables: Lisa Murdox, a local psychopath in the coastal regions.

Organizations: See Nalielmus

NPC Reactions: See Nalielmus

Nalielmus Paragons in the Game

Adaptation: See Nalielmus

Sample Encounter: ECL16

EL whatever: To Come Soon



Template:DnD Racial Paragon Classes Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: