Nalielmus Paragon (3.5e Racial Paragon Class)
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Nalielmus Paragon[edit]
Nalielmus Paragons are better gifted by the Water Elementals they worship, and even gain powers thanks to their chaotic minds.
Making a Nalielmus Paragon[edit]
Abilities: Nalielmus Paragons benefit from a higher Dexterity, and Strength score. A high Intellect, and Charisma is also a good idea.
Races: Nalielmus only.
Alignment: Chaotic Any.
Starting Gold: 2d4 x 10 GP.
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +0 | Muli'Kattar'Ki'Na'Sho, Psionic Immunity | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +2 | +0 | Muli'Kattar'Ki'Na'La | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +1 | Flexibility | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Nalielmus Paragon.
Weapon and Armor Proficiency: Nalielmus Paragons gain proficiency with Simple Weapons, and Light Armor.
Muli'Kattar'Ki'Na'Sho (Ex): Nalielmus Paragons can summon a Water Elemental of Tiny size to act as a familiar who grants an extra +2 to Swim, the Elemental functions as if a Sorceror's Familiar, with the following abilities:
- Ability Scores: 14 Str, 15 Dex, 12 Con, 10 Int, 10 Wis, 10 Cha
- Attack: 1d6, Cold Damage
- Full-Attack: 2d6, Cold Damage / Frost Arrow 2d4, as if magic missile
The Water Elemental's ability scores increase by one point every 5th ECL of it's summoner.
Psionic Immunity: Nalielmus Paragons are immune to Psionic Powers, powers directed at them to cause harm, or help have no effect due to their chaotic mindsets.
Muli'Kattar'Ki'Na'La (Su): At 2nd level, a Nalielmus Paragon gains the ability to grant their attack Cold damage, instead of the stated damage type.
Flexibility: At 3rd level, Nalielmus gain an additional racial +2 to their Dex.
Nalielmus Paragon Starting Package[edit]
Weapons: Shortsword, Dagger
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Diplomacy | 4 | Cha | — |
Disguise | 4 | Cha | — |
Jump | 4 | Str | — |
Swim | 4 | Str | — |
Feat: Two-Handed Fighting
Gear: Leather Armor, Hooded Lantern, Bedroll, Tent, Silk Rope 50ft, Trail Rations (3 Days), Waterskin
Gold: 24GP
Campaign Information[edit]
Playing a Nalielmus Paragon[edit]
Religion: See Nalielmus
Other Classes: See Nalielmus
Combat: See Nalielmus
Advancement: Nalielmus Paragons tend to multiclass into the Rogue, Assassin, or even the magically-gifted classes.
Nalielmus Paragons in the World[edit]
“ | "Hee! Let's see you bleed!" | ” |
—Lisa Murdox, Nalielm Nalielmus Paragon / Rogue / Assassin |
Daily Life: See Nalielmus
Notables: Lisa Murdox, a local psychopath in the coastal regions.
Organizations: See Nalielmus
NPC Reactions: See Nalielmus
Nalielmus Paragons in the Game[edit]
Adaptation: See Nalielmus
Sample Encounter: ECL16
EL whatever: To Come Soon
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