Spider, Monstrous Specific (3.5e Template)

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Monstrous Spider

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This template can be applied to a base Monstrous Spider to create a Monstrous Spider of specific type (i.e jumping spider).

Creating a Monstrous Spider

This is an inherited template that can be applied to the base creature (it must be a base Monstrous Spider).

Size and Type

The Spider remains the same size. As monstrous Spiders are magically created (originally by Lolth and Arachne) you may change the type to Magical Beast (vermin). You must add the family name on the end in brackets, for example: Magical Beast (Vermin, Theraphosidae) for a Theraphosa Monstrous Spider.

Special Rules

Remove the Web and Poison Special rules and add the special rules shown in Table: Specific Monstrous Spider Racial Traits. All spiders can still spin silk (but not necessarily webs). Spiders cannot cast nets if they have this template.

Stat Modifications:

The stats are modified as shown in this table:

Specific Monstrous Spider Racial Traits
Aranea Family Strength Bonus Speed Modifier Special
Liphistiidae +2 - Trap Door, Poison
Atypidae +2 -10ft Purse Web, Poison, Web
Antrodiaetidae +2 - Trap Door, Poison
Mecicobothriidae +2 - Web OR Trap Door (funnel), Poison
Hexathelidae +2 - Trap Door (funnel), Poison
Dipluridae +2 - Trap Door (funnel), Poison
Cyrtaucheniidae +2 - Trap Door (funnel), Poison
Ctenizidae +2 - Trap Door, Poison
Idiopidae +2 - Trap Door OR Hunter, Poison
Actinopodidae - - Poison, Hunter, Pounce (1)
Migidae +2 - Trap Door, Poison
Nemesiidae - - Poison, Hunter, Pounce (1)
Microstigmatidae +2 - Trap Door (funnel), Poison
Barychelidae +2 - Trap Door, Poison
Theraphosidae - - Poison, Hunter, Pounce (1)
Paratropididae - - Poison, Hunter, Pounce
Hypochilidae - - Web, Poison, Strong Web
Austrochilidae - - Web, Poison, Strong Web
Gradungulidae - - Web, Poison, Strong Web
Filistatidae +2 - Trap Door, Poison
Sicariidae - - Strong Poison, Hunter, Pounce
Scytodidae - - Spit Gum, Hunter, Strong Poison
Periegopidae +2 - Hunter (hunts web building spiders), Poison, Pounce
Drymusidae - - Web, Poison, Strong Web
Leptonetidae +2 - Hunter (hunts web building spiders), Poison, Pounce
Telemidae
Ochyroceratidae - - Hunter, Poison, Pounce (1)
Pholcidae - - Web, Poison, Strong Web
Plectreuridae - - Web, Poison, Strong Web
Diguetidae - - Web, Poison, Strong Web
Caponiidae +2 - Hunter, Poison
Tetrablemmidae - - Hunter, Poison, Pounce (1)
Segestriidae - - Web, Poison, Strong Web
Dysderidae - - Hunter, Poison, Pounce (1)
Oonopidae +2 +10ft Web, Light Blindness, Poison
Orsolobidae - - Hunter, Poison, Pounce
Archaeidae - - Hunter (hunts web building spiders), Poison, Pounce (1)
Mecysmaucheniidae
Pararchaeidae
Holarchaeidae +4 Web, Strong Web
Micropholcommatidae
Huttoniidae +2 +10ft Hunter, Poison, Pounce
Stenochilidae - - Web, Poison, Strong Web
Palpimanidae - - Web, Poison, Strong Web
Malkaridae
Mimetidae +2 +10ft Hunter (web spiders), Poison, Pounce
Eresidae - - Web, Poison, Strong Web
Oecobiidae - - Web, Poison, Strong Web
Hersiliidae - - Web, Poison, Net Throwing
Deinopidae - - Net Throwing, Poison, Web
Uloboridae +4 - Web, Strong Web
Cyatholipidae - - Web, Poison, Srong Web
Synotaxidae
Nesticidae - - Web, Poison, strong Web
Theridiidae - - Web, Strong Poison
Theridiosomatidae +2 - Web, Poison, Srong Web
Dictynidae +2 - Web, Poison, Strong Web
Symphytognathidae
Anapidae
Mysmenidae
Synaphridae
Pimoidae +2 - Web, Poison, Strong Web
Linyphiidae +2 - Web, Poison, Strong Web
Tetragnathidae +2 - Web, Poison, Strong Web
Nephilidae +2 - Web, Poison, Strong Web
Araneidae +2 - Web, Poison, Strong Web
Lycosidae - - Hunter, Poison, Pounce, Lycosidae (2)
Trechaleidae
Pisauridae - - Walk on Water, Web, Hunter, Poison
Oxyopidae - - Camoflage DC 15, Hunter, Poison
Senoculidae
Stiphidiidae +2 - Web, Poison, Strong Web
Zorocratidae - - Hunter, Poison, Pounce (1)
Psechridae +2 - Web, Poison, Strong Web
Zoropsidae - - Hunter, Poison, Pounce (1)
Zoridae - - Hunter, Poison, Pounce (1)
Ctenidae - - Poison, Hunter, Pounce (1)
Agelenidae +2 - Web, Poison, Strong Web
Cybaeidae
Desidae - - Aquatic, Hunter, Pounce
Amphinectidae
Amaurobiidae +2 - Web, Poison, Strong Web
Cycloctenidae
Hahniidae +2 - Web, Poison, Strong web
Dictynidae +2 - Web, Poison, Strong Web
Amaurobiidae +2 - Web, Poison, Strong Web
Phyxelididae +2 - Web, Poison, Strong Web
Titanoecidae +2 - Web, Poison, Strong Web
Nicodamidae +2 - Web, Poison, Strong Web
Tengellidae - - Hunter, Poison, Pounce (1)
Miturgidae - - Hunter, Poison, Pounce (1)
Anyphaenidae - - Hunter, Poison, Pounce (1)
Liocranidae - - Hunter, Poison, Pounce (1)
Clubionidae - - Hunter, Poison, Pounce (1)
Corinnidae - - Hunter, Poison, Pounce (1)
Zodariidae - - Hunter, Poison, Pounce (1)
Chummidae
Homalonychidae - - Camoflage DC 15, Hunter, Poison
Ammoxenidae
Cithaeronidae
Gallieniellidae - - Hunter, Poison, Pounce (1)
Trochanteriidae
Lamponidae
Prodidomidae
Gnaphosidae - +10ft Web, Poison, Light Blindness, Hunter
Selenopidae +2 - Camoflage DC 20, Poison
Pholcidae +2 - Web, Poison, Strong web
Clubionidae +2 - Web, Poison, Light Blindness, Hunter
Sparassidae - - Camoflage DC 15, Poison, Hunter
Philodromidae +2 - Camoflage DC 20, Poison
Thomisidae +2 - Camoflage DC 25, Poison
Salticidae -4 +20ft Dragline, Hunter, Poison, Pounce (2)

Challenge Rating

The Monstrous Spider's CR remains the same.

Special Rules

Lycosidae

This spider may have either +2 Strength, the web ability (with -4 to any DCs and -4 Hp to the webs it builds) or Walk on Water in addition to it's ordinary abilities.

Aquatic

This spider can swim underwater for up to 8 hours at a time, with a +8 racial bonus to any required swim checks. The spider has tremorsense 50ft when within water.

Trap Door

A trap door is a burrow (hole) with a "trap-door" over the top. While within the Trap Door, the Spider gets Tremoursence 60ft. When a creature passes within reach (of the spider inside from the trap door) the spider can make a grapple check against the creature. If it passes, the creature is dragged inside the burrow, and the spider can make a single bite attack (against the target's flat-footed AC). It requires a DC 30 spot check to see the Trap Door (while within 30ft of it). It takes a Spider with this ability D4 hours to make a new Trap Door.

Light Blindness

Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds these spiders for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Purse Web

This type of web is tubular in shape and leads into a burrow. The spider inside knows the location of anything touching the web as if it has Tremorsense. A spider may attack a creature with a bite attack through the web (no penalty) but it takes a full-round action, and the Spider may only attack once. A purse Web follows all the normal rules for webs. It takes D4 hours to build a purse web of 5 times the spider's leg span in length. It takes a DC 30 spot check to see a purse web while within 30ft.

A purse web
Net Casting

The Spider can throw a web four times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. It takes the Spider a full round action to make a web to throw.

Walk on Water

This spider has an oily coating on its feet that repels water, allowing it to walk on water as if it was land. It may swim underwater (with a +4 racial bonus to its swim check) for up to 2D12 minutes at a time. It senses any creature within 30ft of the spider as if the spider had tremorsense 50ft (and the creature was in range).

Spit Gum

This spider can spit a sticky gum up to 30ft as a free action at will. This is a ranged touch attack with no increment. The target is affected by the web spell (caster: 1st level sorcerer).

Poison

The monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size Fort DC Damage Size Fort DC Damage
Tiny 10 1d2 Str Huge 16 1d8 Str
Small 10 1d3 Str Gargantuan 20 2d6 Str
Medium 12 1d4 Str Colossal 28 2d8 Str
Large 13 1d6 Str
Strong Poison

The Monstrous Spider has the Poison ability (see above) but the Fortitude save DC is 2 higer than normal and the damage caused by the poison is one die size higher than normal (as if it was attack damage from a creature that had increased by one size).

Camouflage

The spider can spend a full round action to camouflage into the surface it is on. Oxyopidae must be on a green surface to camouflage. The spider can then only be seen from 30ft away by passing a spot check (see Table: Specific Monstrous Spider Racial Traits for DCs).

Dragline

This type of spider is adept at jumping, far more so than ordinary hunting spiders. If the spider fails a jump check, it does not fall, instead taking a full-round action to climb back up to where it jumped from. This spider has a +30 racial bonus to its jump checks, rather than the +10 granted for being a Hunting Spider. The DC for jumping checks for this spider are halved.

Hunter

The spider receives a +4 racial bonus on Jump checks and a +2 racial bonus on Spot checks, and has +10ft speed.

Web

These spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

These Spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have hardness 5.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Size Escape Artist DC Break DC Hit Points
Tiny 10 14 2
Small 10 14 4
Medium 12 16 6
Large 13 17 12
Huge 16 20 14
Gargantuan 20 24 16
Colossal 28 32 18
Strong Web

This Spider has a very strong web. Both web Escape Artist and Break DCs increase by 2, and the web Hit Points increase by 4.

Pounce

If this spider charges a foe, it can make a full attack.

Monstrous Spider Traits

All spiders have the following traits:

Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Spiders that can spin webs have a +8 racial bonus on Hide and Move Silently checks when using their webs.



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