Fiendish Tyrannosaurus (3.5e Creature)
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Fiendish Tyrannosaurus | |
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Size/Type: | Huge Magical Beast (Extraplanar) |
Hit Dice: | 18d8+99 (180 hp) |
Initiative: | +1 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 14 (–2 size, +1 Dex, +5 natural), touch 9, flat-footed 13 |
Base Attack/Grapple: | +13/+30 |
Attack: | Bite +20 melee (3d6+13) |
Full Attack: | Bite +20 melee (3d6+13) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Improved grab, swallow whole |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 23, Damage Reduction 10/magic |
Saves: | Fort +16, Ref +12, Will +8 |
Abilities: | Str 28, Dex 12, Con 21, Int 3, Wis 15, Cha 10 |
Skills: | Hide –2, Listen +14, Spot +14 |
Feats: | Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track |
Environment: | Warm plains in an evil-aligned plane |
Organization: | Solitary or pair |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 19–36 HD (Huge); 37–54 HD (Gargantuan) |
Level Adjustment: | — |
Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.
Combat
A tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple—charge in and bite.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.
SEE WIKIPEDIA ENTRY: Tyrannosaurus