Fiendish Megaraptor (3.5e Creature)
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Fiendish Megaraptor | |
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Size/Type: | |
Hit Dice: | 8d8+43 (79 hp) |
Initiative: | +2 |
Speed: | 60 ft. (12 squares) |
Armor Class: | |
Base Attack/Grapple: | +6/ |
Attack: | Talons |
Full Attack: | Talons |
Space/Reach: | |
Special Attacks: | Pounce |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 13, Damage Reduction 5/magic |
Saves: | Fort +10, Ref +8, Will +4 |
Abilities: | Str 21, Dex 15, Con 21, Int 3, Wis 15, Cha 10 |
Skills: | Hide |
Feats: | Run, Toughness, Track |
Environment: | Warm forests in an evil-aligned plane |
Organization: | Solitary, pair, or pack (3–6) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 9–16 HD ( |
Level Adjustment: | — |
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This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.
COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Pounce (Ex): If a megaraptor charges, it can make a full attack.
Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
SEE WIKIPEDIA ENTRY: Megaraptor