Fiendish Megaraptor (3.5e Creature)

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Fiendish Megaraptor
Size/Type: Huge Large Magical Beast (Extraplanar)
Hit Dice: 8d8+43 (79 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 16 17 (-2 -1 size, +2 Dex, +6 natural), touch 10 11, flat-footed 14 15
Base Attack/Grapple: +6/+19 +15
Attack: Talons +9 +10 melee (2d8+5 2d6+5)
Full Attack: Talons +9 +10 melee (2d8+5 2d6+5) and 2 foreclaws +4 +5 melee (1d4+2) and bite +4 +5 melee (2d6+2 1d8+2)
Space/Reach: 15 10 ft./10 5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 13, Damage Reduction 5/magic
Saves: Fort +10, Ref +8, Will +4
Abilities: Str 21, Dex 15, Con 21, Int 3, Wis 15, Cha 10
Skills: Hide +5 +9, Jump +27, Listen +12, Spot +12, Survival +12
Feats: Run, Toughness, Track
Environment: Warm forests in an evil-aligned plane
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 8
Treasure: None
Alignment: Always evil (any)
Advancement: 9–16 HD (Huge Large); 17–24 HD (Gargantuan Huge)
Level Adjustment:
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This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.

COMBAT[edit]

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Pounce (Ex): If a megaraptor charges, it can make a full attack.

Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

SEE WIKIPEDIA ENTRY: Megaraptor



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