Fyrthig (3.5e Creature)

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Fyrthig
Size/Type: Tiny Magical Beast (fire)
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +2 Size, +1 Nat), touch 15, flat-footed 13
Base Attack/Grapple: +1/-10
Attack: Bite +6 Melee (1d3+1d4 fire) or Claw +6 Melee (1d2)
Full Attack: Bite +6 Melee (1d3+1d4 fire) and 2 Claws +2 Melee (1d2)
Space/Reach: 2&1/2 ft./0 ft
Special Attacks: Flame Belch
Special Qualities: Darkvision 60 ft., Fire Augmentation, Fire Dependancy, Fire Camoflage, Immunity to Fire, Vulnerability to Cold, Sense Fire
Saves: Fort 3, Ref 5, Will 0
Abilities: Str 4, Dex 16, Con 12, Int 3, Wis 10, Cha 9
Skills: Climb +6, Hide +14*, Listen +3, Spot +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Elemental Plane of Fire
Organization: Domesticated or Solitary
Challenge Rating: 1/2
Treasure: --
Alignment: Always Neutral
Advancement: 4-6 HD (Small)
Level Adjustment: --
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More information...

Some domesticated creatures like to curl up next to a fire to sleep. Fyrthigs like to curl up in the fire. Clever, carnivorous scavengers for the most part, these creatures can hunt and kill creatures smaller than themselves when need demands. Salamanders and other denizens of the plane of fire have domesticated these creatures in a manner similar to the common housecat. Their personalities vary, but many of these outlandish creatures are friendly, adapting readily to civilization. Some blacksmiths will keep several of the creatures as pets for their ability to augment their forge's flames.

A Fyrthig resembles a pudgy pseudodragon with no wings and a slightly oversized head. An adult Fyrthig is about 20 inches long, nearly 1/3 of this being a broad, thick tail. Their mottled scaly skin is colored and patterned similar to a burned log, colored ash gray with darker grey and black patterns. Males are nearly indistinguishable from females, except that females usually have lighter underbellies. Their skins glow and shimmer when within a few feet of fire, and when curled up they very closely resemble a burning log. Their skin is warm to the touch, but not hot, unless they have just come out of a fire. Their internal temperature is very hot indeed, and most people bitten by a Fyrthig suffer more from the resultant burn than they do the actual bite wound.

Fyrthigs live a very long time as long as they can rejuvenate within a fire at least once a day. A Fyrthig who cannot spend at least 1 hour (preferably much more) each day within a fire of some kind will becomes sluggish, then sickly, and eventually die after about a fortnight of being without a fire. A Fyrthig who has not rejuvenated within a fire for 4 days or longer can no longer belch fire.


Combat

Fyrthigs avoid larger creatures as a rule, using their Flame Belch to dissuade more determined predators, and fighting only if cornered. Owners of such creatures can train Fyrthigs to belch flame on demand, though chances are the Fyrthig will still seek safety if threatened. Reports of larger, more aggressive Fyrthigs exist, but such creatures are exceedingly rare.

Flame Belch (Su): A Fyrthig can belch a small fireball from it's mouth once per round against a single target within 5 feet. The belch deals 1d4+1 fire damage, and the damage increases by an additional 1d4 per 3 HD the Fyrthig possesses. A Reflex save of 14 halves the damage. The DC is Con-based and includes a +2 Racial bonus.

Fire Augmentation (Ex): A fire occupied by one or more Fyrthigs will burn approximately 50% hotter and longer than a normal fire due to a synergetic reaction with a Fyrthig's skin. Due to their small size, if a fire occupies more than a 5-foot square, only the square occupied by the Fyrthig is affected in this manner, the rest of the fire will burn normally.

Fire Camoflage (Ex): In addition to their +8 bonus to Hide as Tiny creatures, Fyrthigs gain a +10 circumstance bonus to Hide checks while in a fire. As mentioned, their skin reacts to open flame and extreme heat, and glows just like a burning log.

Fire Dependancy (Ex): While they are organic creatures, Fyrthigs must spend at least 1 hour per day resting on or within a fire at least as large as they are, or they will begin to sicken and eventually die. If no flame can be found, a Fyrthig will attempt to create one with successive flame belches.

Fire Subtype (Ex): Creatures with the Fire Subtype are immune to fire, but take an additional 50% damage from cold-based attacks.

Sense Fire (Ex): This ability functions as the scent ability, except the Fyrthig can detect any fire, both mundane and magical, within range of it's delicate nose.



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