SRD:Golden Protector

From D&D Wiki

Revision as of 18:27, 31 December 2009 by Green Dragon (talk | contribs) (Changing Template:Creature Table to Template:3.5e Creature (edition))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.

GOLDEN PROTECTOR

Golden Protector (Celestial Half-Dragon Lammasu)
Size/Type: Large Dragon
Hit Dice: 10d12+60 (125 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 29 (–1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26
Base Attack/Grapple: +10/+23
Attack: Claw +19 melee (1d6+9)
Full Attack: Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, pounce, smite evil, rake 1d6+4, spells
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, spell resistance 15
Saves: Fort +13, Ref +12, Will +10
Abilities: Str 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18
Skills: Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking)
Feats: Blind Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)
Environment: A lawful good plane
Organization: Solitary
Challenge Rating: 13
Treasure: Standard
Alignment: Always lawful good
Advancement: 11–30 HD (Huge)
Level Adjustment: +10

Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.

COMBAT

The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.

Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.

Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd—'aid'*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—dismissal, holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Rake (Ex): Attack bonus +19 melee, damage 1d6+4.

Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)

SEE WIKIPEDIA ENTRY:



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: