Trivencini (3.5e Creature)

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Trivencini
Size/Type: Medium Humanoid (Dwarf)
Hit Dice: 3d8+6 (18 hp)
Initiative: +2
Speed: 40 feet (8 squares)
Armor Class: 16 (studded leather, small wooden shield, Natural +2), touch 10, flat-footed 16
Base Attack/Grapple: +1/+4
Attack: Masterwork Greataxe +5 melee (1d12+3), or Masterwork Composite shortbow +3 ranged (1d8+1)
Full Attack: Masterwork Greataxe +5 melee (1d12+3), or Masterwork Composite shortbow +3 ranged (1d8+1)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: Trivencini Traits
Saves: Fort +5, Ref +2, Will +2
Abilities: Str 16, Dex 12, Con 15, Int 10, Wis 13, Cha 11
Skills: Craft (arms and armor) +6, Handle Animal +6, Heal +6, Ride +6, Spot +6 Cite error: Invalid <ref> tag; refs with no name must have content
Feats: Extended Rage
Environment: Any Mountain or Forest
Organization: Tribe
Challenge Rating: 1 (ELA+4)
Treasure: Standard
Alignment: usually chaotic neutral
Advancement: 2 As character class
Level Adjustment:
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See also Trivencini (DnD Race)

Author: Blakk_Magemaster


The Trivencini are a race that is loosely related to Dwarves. Standing on average about six feet tall, both genders, Trivencini are well built. They have the bulkiness of their Dwarven ancestors but the size of half giants. They live in large clans consisting of five tribes. Males and females have the same roles except when a female becomes pregnant, where she must then tend to the family until the child as reached adulthood. They age exactly the same as Dwarves, but becoming venerable at 400 years. The thousands of years they spent living in this structure gave them the ability to rage naturally. Though most Trivencini become Barbarians, there are those that become rangers and/or Druids. They are very close to nature, most of the tribal decisions, based on the mood of Mother Nature.



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