SRD:Violet Fungus
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This material is published under the OGL 1.0a. |
FUNGUS
Violet Fungus | |
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Size/Type: | Medium Plant |
Hit Dice: | 2d8+6 (15 hp) |
Initiative: | –1 |
Speed: | 10 ft. (2 squares) |
Armor Class: | 13 (–1 Dex, +4 natural), touch 9, flat-footed 13 |
Base Attack/Grapple: | +1/+3 |
Attack: | Tentacle +3 melee (1d6+2 plus poison) |
Full Attack: | 4 tentacles +3 melee (1d6+2 plus poison) |
Space/Reach: | 5 ft./10 ft. |
Special Attacks: | Poison |
Special Qualities: | Low-light vision, plant traits |
Saves: | Fort +6, Ref –1, Will +0 |
Abilities: | Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9 |
Skills: | — |
Feats: | |
Environment: | Underground |
Organization: | Solitary, patch (2–4), or mixed patch (2–4 violet fungi and 3–5 shriekers) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3–6 HD (Medium) |
Level Adjustment: | — |
Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.
Violet fungi resemble shriekers and are often found growing among them.
A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.
COMBAT
A violet fungus flails about with its tentacles at living creatures that come within its reach.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.
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