SRD:Violet Fungus

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This material is published under the OGL 1.0a.

FUNGUS

Violet Fungus
Size/Type: Medium Plant
Hit Dice: 2d8+6 (15 hp)
Initiative: –1
Speed: 10 ft. (2 squares)
Armor Class: 13 (–1 Dex, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +1/+3
Attack: Tentacle +3 melee (1d6+2 plus poison)
Full Attack: 4 tentacles +3 melee (1d6+2 plus poison)
Space/Reach: 5 ft./10 ft.
Special Attacks: Poison
Special Qualities: Low-light vision, plant traits
Saves: Fort +6, Ref –1, Will +0
Abilities: Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9
Skills:
Feats:
Environment: Underground
Organization: Solitary, patch (2–4), or mixed patch (2–4 violet fungi and 3–5 shriekers)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 3–6 HD (Medium)
Level Adjustment:

Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.

Violet fungi resemble shriekers and are often found growing among them.

A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.

COMBAT

A violet fungus flails about with its tentacles at living creatures that come within its reach.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.




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