Yug-Ut (4e Creature)

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Yug-Ut

Yug-Ut are creatures that died either in a cold area of the Elemental Chaos or somewhere with a strong connection to a cold area of the Elemental Chaos. They appear to be humanoid skeletons with icicles hanging off them. In combat they snap off the icicles and throw them at enemies.

Yug-Ut Icethrower
Level 6 Artillery
Medium elemental humanoid (undead)
XP 250
Initiative +6 Senses Perception +14; darkvision
HP 55; Bloodied 27
AC 18; Fortitude 19, Reflex 18, Will 18
Resist 20 cold Vulnerable 10 fire (a yug-ut icethrower cannot make icicle attacks or flurry of spikes attacks after being hit with an attack with the fire descriptor (save ends))
Speed 6 (ice walk)
Basicmelee.png Frost Touch ♦ at-will
Effect: +13 vs AC; 1d6+4 cold damage.
Basicranged.png Icicle ♦ at-will
Effect: Ranged 10; +11 vs Reflex; 1d10 damage plus 4 cold damage.
Ranged.png Flurry of Spikes ♦ encounter
Effect: Ranged 10; the yug-ut icethrower makes 3 icicle attacks. The attacks can all target one target or target different targets.
Skills Athletics +12, Stealth +11
Str 19 (+7) Dex 16 (+6) Wis 16 (+6)
Con 13 (+4) Int 10 (+3) Cha 13 (+4)
Alignment Chaotic evil Languages Primordial
Equipment

Yug-Ut Icethrower Tactics

Yug-Ut icethrowers hang back from combat throwing spikes at enemies if melee-focused foes get to close they retreat unless they have allies to defend them.

Yug-Ut Warrior
Level 9 Brute
Medium elemental humanoid (undead)
XP 400
Initiative +7 Senses Perception +11; darkvision
HP 114; Bloodied 57
AC 21; Fortitude 23, Reflex 21, Will 21
Resist 25 cold Vulnerable 10 fire (a yug-ut warrior cannot make ice sword attacks, icicle attacks or Rager’s fury attacks after being hit with an attack with the fire descriptor (save ends))
Basicmelee.png Ice Sword ♦ at-will
Effect: +12 vs AC; 2d8 damage plus 5 cold damage.
Ranged.png Icicle ♦ at-will
Effect: Ranged 10; +12 vs. AC; 1d10 damage plus 5 cold damage.
Melee.png Rager's Fury ♦ at-will
Effect: +12 vs AC; 4d8 damage plus 5 cold damage.
Skills
Str 20 (+9) Dex 17 (+7) Wis 14 (+6)
Con 14 (+6) Int 14 (+6) Cha 17 (+7)
Alignment Chaotic evil Languages Primordial
Equipment

Yug-Ut Warrior Tactics

A yug-ut warrior charges into combat, heedless of danger, attacking the nearest enemy. If forced to stay back it hurls icicles at anything in range.

Yug-Ut Chieftain
Level 14 Artillery
Medium elemental humanoid (undead)
XP 1000
Senses Perception +22; darkvision
HP 118; Bloodied 59
AC 26; Fortitude 26, Reflex 26, Will 27
Resist 30 cold Vulnerable 10 fire (a yug-ut chieftain cannot make icicle attacks or Flurry of Spikes attacks after being hit with an attack with the cold descriptor (save ends))
Basicmelee.png Frost Touch ♦ at-will
Effect: +18 vs Reflex; 1d10+6 cold damage
Basicranged.png Icicle ♦ at-will
Effect: Ranged 10/20; +21 vs AC; 3d6 damage plus 6 cold damage.
Ranged.png Flurry of Spikes ♦ encounter
Effect: Ranged 10; the yug-ut chieftain makes 3 icicle attacks. The attacks can all target one target or target different targets.
Close.png Flash Freeze ♦ encounter
Effect: Close blast 3; +18 vs Reflex; 4d8+6 damage

and the target is immobilized (save ends). Miss: Half damage and the target is not immobilized.

Skills Intimidate +18
Str 17 (+10) Dex 17 (+10) Wis 17 (+10)
Con 20 (+12) Int 20 (+12) Cha 23 (+13)
Alignment Chaotic Evil Languages Primordial
Equipment

Yug-Ut Chieftain Tactics

A yug-ut chieftain hangs back from combat, attacking with its icicles. At the beginning of combat it uses flurry of spikes. If a retreat is needed (or its enemies try to retreat) it uses flash freeze on as many opponents as possible.

Yug-Ut Lore

A character knows the following information with a successful check.

DC 15: Yug-Ut are mysterious beings with a connection to the Elemental Chaos. It is said that they snap off icicles that are frozen to their bodies to throw at enemies.
DC 20: Yug-Ut are created when a humanoid dies in a cold region of the Elemental Chaos or a place with a strong connection to cold region Elemental Chaos. They look like skeletons covered in icicles.

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