Yug-Ut are creatures that died either in a cold area of the Elemental Chaos or somewhere with a strong connection to a cold area of the Elemental Chaos. They appear to be humanoid skeletons with icicles hanging off them. In combat they snap off the icicles and throw them at enemies.
Yug-Ut Icethrower Level 6 Artillery
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Medium elemental humanoid (undead) XP 250
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Initiative +6
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Senses Perception +14; darkvision
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HP 55; Bloodied 27
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AC 18; Fortitude 19, Reflex 18, Will 18
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Resist 20 cold Vulnerable 10 fire (a yug-ut icethrower cannot make icicle attacks or flurry of spikes attacks after being hit with an attack with the fire descriptor (save ends))
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Speed 6 (ice walk)
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Frost Touch ♦ at-will
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Effect: +13 vs AC; 1d6+4 cold damage.
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Icicle ♦ at-will
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Effect: Ranged 10; +11 vs Reflex; 1d10 damage plus 4 cold damage.
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Flurry of Spikes ♦ encounter
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Effect: Ranged 10; the yug-ut icethrower makes 3 icicle attacks. The attacks can all target one target or target different targets.
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Skills Athletics +12, Stealth +11
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Str 19 (+7)
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Dex 16 (+6)
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Wis 16 (+6)
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Con 13 (+4)
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Int 10 (+3)
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Cha 13 (+4)
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Alignment Chaotic evil
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Languages Primordial
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Equipment —
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Yug-Ut Icethrower Tactics[edit]
Yug-Ut icethrowers hang back from combat throwing spikes at enemies if melee-focused foes get to close they retreat unless they have allies to defend them.
Yug-Ut Warrior Level 9 Brute
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Medium elemental humanoid (undead) XP 400
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Initiative +7
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Senses Perception +11; darkvision
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HP 114; Bloodied 57
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AC 21; Fortitude 23, Reflex 21, Will 21
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Resist 25 cold Vulnerable 10 fire (a yug-ut warrior cannot make ice sword attacks, icicle attacks or Rager’s fury attacks after being hit with an attack with the fire descriptor (save ends))
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Ice Sword ♦ at-will
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Effect: +12 vs AC; 2d8 damage plus 5 cold damage.
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Icicle ♦ at-will
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Effect: Ranged 10; +12 vs. AC; 1d10 damage plus 5 cold damage.
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Rager's Fury ♦ at-will
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Effect: +12 vs AC; 4d8 damage plus 5 cold damage.
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Skills —
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Str 20 (+9)
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Dex 17 (+7)
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Wis 14 (+6)
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Con 14 (+6)
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Int 14 (+6)
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Cha 17 (+7)
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Alignment Chaotic evil
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Languages Primordial
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Equipment —
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Yug-Ut Warrior Tactics[edit]
A yug-ut warrior charges into combat, heedless of danger, attacking the nearest enemy. If forced to stay back it hurls icicles at anything in range.
Yug-Ut Chieftain Level 14 Artillery
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Medium elemental humanoid (undead) XP 1000
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Senses Perception +22; darkvision
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HP 118; Bloodied 59
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AC 26; Fortitude 26, Reflex 26, Will 27
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Resist 30 cold Vulnerable 10 fire (a yug-ut chieftain cannot make icicle attacks or Flurry of Spikes attacks after being hit with an attack with the cold descriptor (save ends))
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Frost Touch ♦ at-will
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Effect: +18 vs Reflex; 1d10+6 cold damage
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Icicle ♦ at-will
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Effect: Ranged 10/20; +21 vs AC; 3d6 damage plus 6 cold damage.
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Flurry of Spikes ♦ encounter
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Effect: Ranged 10; the yug-ut chieftain makes 3 icicle attacks. The attacks can all target one target or target different targets.
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Flash Freeze ♦ encounter
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Effect: Close blast 3; +18 vs Reflex; 4d8+6 damage
and the target is immobilized (save ends). Miss: Half damage and the target is not immobilized.
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Skills Intimidate +18
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Str 17 (+10)
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Dex 17 (+10)
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Wis 17 (+10)
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Con 20 (+12)
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Int 20 (+12)
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Cha 23 (+13)
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Alignment Chaotic Evil
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Languages Primordial
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Equipment —
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Yug-Ut Chieftain Tactics[edit]
A yug-ut chieftain hangs back from combat, attacking with its icicles. At the beginning of combat it uses flurry of spikes. If a retreat is needed (or its enemies try to retreat) it uses flash freeze on as many opponents as possible.
Yug-Ut Lore[edit]
A character knows the following information with a successful check.
- DC 15: Yug-Ut are mysterious beings with a connection to the Elemental Chaos. It is said that they snap off icicles that are frozen to their bodies to throw at enemies.
- DC 20: Yug-Ut are created when a humanoid dies in a cold region of the Elemental Chaos or a place with a strong connection to cold region Elemental Chaos. They look like skeletons covered in icicles.
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