Werepyre (3.5e Template)
Werepyre
Werepyres are a mixture of werewolves and vampires they look like werewolves with black fur and red eyes.
Creating a Werepyre
This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).
Size and Type
Size becomes medium the creatures type changes to undead and subtype changes to shapechanger.
Hit Dice
Increase all current and future Hit Dice to d12s.
Speed
Speed remains the same.
Armor Class
Natural armor class increases to +10.
Attack
Retains ability to use manufactured weapons gains a claw attack which does 1d4 damage and a bite that does 1d6 damage.
Special Attacks
Loses the ability to cast spells with verbal components.
Special Qualities
As natural lycanthrope with the base animal of wolf in its hybrid form and vampire.
Abilities
- Increase from the base creature as follows: Str +8, Dex +8, Int +2, Wis +4, Cha +4. As an undead creature, a werepyre
- Werepyres have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature
Feats
A werepyre receives Iron Will, alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.
Environment
Dungeons towns or forests.
Organization
Solitary
Challenge Rating
Same as base creature +5.
Treasure
Standard.
Alignment
Always chaotic evil.
Advancement
By character class.
Level Adjustment
Same as base creature +11.
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