Werepyre (3.5e Template)

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Werepyre[edit]


Werepyres are a mixture of werewolves and vampires they look like werewolves with black fur and red eyes.

Creating a Werepyre[edit]

This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).

Size and Type[edit]

Size becomes medium the creatures type changes to undead and subtype changes to shapechanger.

Hit Dice[edit]

Increase all current and future Hit Dice to d12s.

Speed[edit]

Speed remains the same.

Armor Class[edit]

Natural armor class increases to +10.

Attack[edit]

Retains ability to use manufactured weapons gains a claw attack which does 1d4 damage and a bite that does 1d6 damage.

Special Attacks[edit]

Loses the ability to cast spells with verbal components.

Special Qualities[edit]

As natural lycanthrope with the base animal of wolf in its hybrid form and vampire.

Abilities[edit]

  • Increase from the base creature as follows: Str +8, Dex +8, Int +2, Wis +4, Cha +4. As an undead creature, a werepyre
  • Werepyres have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature

Feats[edit]

A werepyre receives Iron Will, alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.

Environment[edit]

Dungeons towns or forests.

Organization[edit]

Solitary

Challenge Rating[edit]

Same as base creature +5.

Treasure[edit]

Standard.

Alignment[edit]

Always chaotic evil.

Advancement[edit]

By character class.

Level Adjustment[edit]

Same as base creature +11.



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