Werepyre (3.5e Template)
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Werepyre[edit]
Werepyres are a mixture of werewolves and vampires they look like werewolves with black fur and red eyes.
Creating a Werepyre[edit]
This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).
Size and Type[edit]
Size becomes medium the creatures type changes to undead and subtype changes to shapechanger.
Hit Dice[edit]
Increase all current and future Hit Dice to d12s.
Speed[edit]
Speed remains the same.
Armor Class[edit]
Natural armor class increases to +10.
Attack[edit]
Retains ability to use manufactured weapons gains a claw attack which does 1d4 damage and a bite that does 1d6 damage.
Special Attacks[edit]
Loses the ability to cast spells with verbal components.
Special Qualities[edit]
As natural lycanthrope with the base animal of wolf in its hybrid form and vampire.
Abilities[edit]
- Increase from the base creature as follows: Str +8, Dex +8, Int +2, Wis +4, Cha +4. As an undead creature, a werepyre
- Werepyres have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature
Feats[edit]
A werepyre receives Iron Will, alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.
Environment[edit]
Dungeons towns or forests.
Organization[edit]
Solitary
Challenge Rating[edit]
Same as base creature +5.
Treasure[edit]
Standard.
Alignment[edit]
Always chaotic evil.
Advancement[edit]
By character class.
Level Adjustment[edit]
Same as base creature +11.
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