Initiate of Kazael (3.5e Feat)
From D&D Wiki
Revision as of 16:44, 10 December 2009 by Green Dragon (talk | contribs) (For authorship please use "Watch" and "Email" (user preferences))
Initiate of Kazael [General]
You leave your life in the shadowy hand of Kazael.
Prerequisite: Divine Caster 5th level, Must have Kazael as a Patron Deity.
Benefit: Gain Hide, Move Silently and Bluff as Class skill for all you divine spellcasting class. May also spontaneously convert (as the Cleric ability) any spell slot in a Spell with the Shadow Descriptor.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General