Create Life (3.5e Epic Spell)

From D&D Wiki

Revision as of 17:47, 6 December 2009 by Green Dragon (talk | contribs) (For authorship please use "Watch" and "Email")
Jump to: navigation, search
Create Life
Necromancy
Spellcraft DC: 500
Components: A raw piece of the sun
Casting time: 10 minutes
Range: The entire Campaign World
Area: Anything in the campaign world
Duration: instantaneous
Saving Throw: None
Spell Resistance: No
To Develop: 1,017,000 gp; 221 days; 40,680 XP; seeds:Conjure (DC 21), Life (DC 30) Factors: change target to area: 20 ft radius (10), increase area: 1,029,920 ft [radius of Earth] (51,496), increase range: 1,032,000 [to center of Earth] (86), burn XP: 20,000 (-200), requires Knowledge (Arcana): 24 ranks (-24), increase casting time: +9 minutes (-18), additional days to research x200 (-40).

Create Life allows the caster to create any and as many species as they wish. They may specify size, alignment, intelligence, and all other statistics. It cannot be used to create Outsiders, Elementals, Constructs or Undead and all species created must be native to the Prime Material Plane. The caster may create as many beings of that species as it wishes, and may place that species anywhere it wishes on the Prime Material Plane.

Material Component: A raw piece of the sun.

Focus: A piece of crystal costing 1,000,000 gp.

XP Cost: 20,000



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!


Advertisements: