Create Life (3.5e Epic Spell)
Jump to navigation
Jump to search
Necromancy | |
Spellcraft DC: | 500 |
---|---|
Components: | A raw piece of the sun |
Casting time: | 10 minutes |
Range: | The entire Campaign World |
Area: | Anything in the campaign world |
Duration: | instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 1,017,000 gp; 221 days; 40,680 XP; seeds:Conjure (DC 21), Life (DC 30) Factors: change target to area: 20 ft radius (10), increase area: 1,029,920 ft [radius of Earth] (51,496), increase range: 1,032,000 [to center of Earth] (86), burn XP: 20,000 (-200), requires Knowledge (Arcana): 24 ranks (-24), increase casting time: +9 minutes (-18), additional days to research x200 (-40). |
Create Life allows the caster to create any and as many species as they wish. They may specify size, alignment, intelligence, and all other statistics. It cannot be used to create Outsiders, Elementals, Constructs or Undead and all species created must be native to the Prime Material Plane. The caster may create as many beings of that species as it wishes, and may place that species anywhere it wishes on the Prime Material Plane.
Material Component: A raw piece of the sun.
Focus: A piece of crystal costing 1,000,000 gp.
XP Cost: 20,000
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Epic Spells, Seeds, and Powers