SRD:Tower Shield

From D&D Wiki

Revision as of 21:22, 22 April 2009 by Dmilewski (talk | contribs) (Changes references from (Endhaven) to (Endhaven Supplmenet))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.
Tower Shield [Shield]
Maximum Dex Bonus: +2
Armor Check Penalty: −10
Arcane Spell Failure Chance: 50%
Hardness: 5
Size Cost Shield
Bonus
Weight Hit
Points
Fine 15 gp +4 4-1/2 lb. 1
Diminutive 15 gp +4 4-1/2 lb. 2
Tiny 15 gp +4 4-1/2 lb. 5
Small 30 gp +4 22-1/2 lb. 10
Medium 30 gp +4 45 lb. 20
Large 60 gp +4 90 lb. 40
Huge 120 gp +4 225 lb. 80
Gargantuan 240 gp +4 360 lb. 160
Colossal 480 gp +4 540 lb. 320

Description

This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Tower Shield Material Enhancements
Material Cost1 Hardness Hit Points Special
Wood 180 gp 5 20
Adamantine n/a n/a n/a
Crystal, Deep 1,030 gp 10 60 No rusting
Crystal, Mundane 180 gp 8 50 No rusting
Darkwood 630 gp 5 20 Half weight,
reduced armor check penalty (2; min 0)
Dragonhide n/a n/a n/a
Mithral n/a n/a n/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except darkwood. The armor check penalties for darkwood shields are reduced by 2.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: