Itachi Uchiha (Shinobi World Supplement)

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Itachi Uchiha

Medium humanoid (Human), lawful good


Armor Class 20 (Natural Armor)
Hit Points 130 (20d8 + 40)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 14 (+2) 20 (+5) 18 (+4) 12 (+1)

Saving Throws Dexterity +15, Wisdom +15
Skills Acrobatics +10, Stealth +10, Perception +8, Deception +7,
Senses passive Perception 18
Languages Common
Challenge 15 (13,000 XP)


Chakra. Itachi has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. Itachi can sense chakra and magical effects within 30 feet of him.

Foresight. Itachi has advantage on Dexterity and Wisdom saving throws.

Yata Mirror. While in Susanoo, Itachi is immune to one chakra nature of his choice. He can change which nature is chosen at the beginning of each of his turns.

Mangekyou Overuse. If Itachi uses actions listed as Mangekyou, he has to make a DC 18 Constitution saving throw. On a failure he gains 1 level of Gradual Blindness. dc goes up by 1 every time he uses it, and resets on a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Genjutsu (5-12 Chakra). One creature within 40 feet that is not blind must succeed a DC 17 Wisdom saving throw. He may reduce this jutsu's range to 5 feet to grant the target disadvantage. On a failure, they are effected by one of the following:

  • The target is blinded. Costs 7 chakra.
  • The target is deafened. Costs 5 chakra.
  • The target is frightened. Costs 6 chakra.
  • The target is affected by the confusion spell. Costs 8 chakra.
  • The target is restrained. Costs 8 chakra.
  • The target is paralyzed. Costs 12 chakra.
  • The targete takes 14 (3d8) psychic damage. Costs 6 chakra.

Mangekyou - Amaterasu (14 Chakra). One creature within 60 feet must succeed a DC 17 Dexterity saving throw. On a failure, they take 14 (2d8 + 5) fire damage, and continue to take 1d10 fire damage for 1 minute or until Itachi casts this jutsu again or ends it.

Mangekyou - Tsukuyomi (14 Chakra). One creature that Itachi can see becomes paralyzed for 1 minute or until he loses concentration. During this duration, he can cast genjutsu on them as a bonus action.

Mangekyou - Susanoo. Itachi surrounds his body with an orange, armored form. His size becomes Huge, he gains +5 AC. Maintaining this effect triggers the Mangekyou Overuse saving throw at the end of each of his turns. He also gains the following actions.

Totsuka Blade. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: average damage (3d12 + 5) magical slashing damage. On a successful hit, Itachi can choose to force a creature to make a DC 17 Dexterity saving throw for 16 Chakra. On a failure, they are trapped as per the minimus containment variant of the imprisonment spell.

REACTIONS

Demonic Illusion: Mirror Heaven and Earth (9 Chakra). As a reaction when Itachi is targeted by genjutsu or an illusion spell, he may ignore it and cast it on the original caster using the same save DC or attack roll.

Itachi_full.png Susanoo.png
Itachi in (below) and out (above) of his Susanoo, Source [[1][2]].

Itachi Uchiha, once the pride of the Uchiha clan and the Hidden Leaf Village, became a social pariah after being ordered by the authority of the very village he served to quell the stewing rebellion his clan was forming in the only surefire way possible, by eliminating his entire clan. Leaving only his younger brother, Sasuke, alive, he joined the Akatsuki where he acted as a spy, ensuring that his village wouldn't be threatened by the rogue force.



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