Earth Style Jonin (Shinobi World Supplement)

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Hidden Stone Village Jonin

Medium humanoid (Human), any alignments


Armor Class 18 (Natural Armor)
Hit Points 65 (10d8 + 20)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 14 (+2) 14 (+2) 10 (+0)

Saving Throws Dexterity +8
Skills Stealth +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 9 (5,000 XP)


Chakra. The jonin has 23 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. The jonin makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. The jonin may make 1 additional attack for every additional chakra point spent.

Lightweight Boulder (2+ Chakra). The chunin divides the weight of an object that they are touching by the amount of chakra spent.

Fissure (3 Chakra). Every creature in a 30 ft. x 10 ft. line must make a DC 16 Dexterity saving throw. On a failure, they fall into a 50 ft. deep fissure created along the line. A creature in the fissure can try to climb out by making a DC 14 Athletics or Acrobatics check. The fissure has an initiative of 20. At the start of its fourth turn, it closes. A creature still in the fissure takes 13 (3d6 + 2) force damage and is pushed to the top.

Stone Pillar Spears (8 Chakra). Ranged Spell Attack: +8 to hit, range 20 ft., five targets. Hit: 9 (2d6 + 2) magical piercing damage.

Rock Shelter (15 Chakra). The jonin creates a wall of earth that covers half of a 15 foot radius around them. The wall provides total cover and has 100 hit points. If the wall is destroyed, it shatters, dealing 7 (2d6) bludgeoning to the creatures inside, as well as the amount of damage remaining that the wall would have taken. A creature inside the dome when it is destroyed does not become targeted by the effect that destroyed it.

Bedrock Coffin (25 Chakra). One creature within 90 feet must make a DC 16 Dexterity saving throw. On a failure, the target takes 51 (8d8 + 2) bludgeoning damage and is restrained. On a success, they only take half as much damage. While restrained in this way it has total cover. The coffin can be destroyed. It has 100 hit points. The creature can also escape by making a DC 30 Athletics check.


After graduating the academy and the Chunin Exam, and receiving enough commendations, a Stone shinobi is given the option to become a jonin. Jonin are authorized to lead teams of genin and chunin, take A and S-rank missions, and enter the Tsuchikage election council.



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